Posted in January 6, 2010 ¬ 16:15h.The Extremist
‘Twas a great day in gaming
When the godfathers of gib
John Carmack and Romero did hack and ad-lib.
For they gave unto PCs +mlook in Quake
and changed forever the gaming landscape.
For many a moon all had their voice:
Consoles had Mario, Sonic, and Final Fantasy IV.
If strategy and shooter were your poison of choice
what better control than mouse and keyboard?
But alas! Alak!
This Golden Age of understanding was never to last
For consoles were simply uncontent with their lot.
What started as a strategy, became action game
And but one announcement later, Halo: Combat Evolved.
“lol consoletards need aimhacks built in,”
at Microsoft’s Halo did the 1337 cadre jibe
and of the graceless, unwieldy, Xbox controller
there was much diatribe.
“It’s clumsy and all-thumbs lol,”
did the Half-Life players joke
“We’ll pwn u n00bs, aimhack and all.”
For many a year the game journos did implore
That consoles were now suitable for ‘the core’
So many Xboxes and PS2s were bought,
But gaze upon what you have wrought:
Interfaces designed for controllers, mice are ignored,
Settings dumbed down for those easily bored
Server browsers, LAN games, fine-grained control
Chained to the altar of the conquering Console
“It’s better this way,” the new high priests assure.
“Developer consoles are a disease we must cure,
You don’t need mods or LAN or any such part,”
And with a grin and a jerk they stab at the heart.
The PC First-Person Shooter is dead. Long live the Console Shooter.
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Posted in December 26, 2009 ¬ 18:40h.The Extremist
Just a quick mindless post on “Boxing Day“, 2009. Saw this on Mashable today and just had to share it.
If you need an introduction to this memelet, check out the video below first, also courtesy of YouTube and Mashable:
And finally…
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Posted in July 28, 2009 ¬ 18:14h.The ExtremistComments Off

For awhile we were told video games were recession-proof. Some gamers held this up as a kind of trophy. This was good for the executives who were trying to convince their shareholders and potential investors not to pull their money out of a luxury industry during a recession.
Parallels were drawn between the role of film during the great depression and the role games could play during this recession.
The predictions were proved true time and again throughout 2008 as hit game after hit game kept the monthly sales figures high. Towards the end of 2008 the analysts went over their numbers again and wondered out loud if video games had really been recession-proof at all. It turned out that while the business of video games was growing it wasn’t growing as fast as it would be had it not been for slimmer wallets worldwide.
“Duh,” was the overwhelming response to this revelation.
In the wake of the NPD group’s July report on console gaming earlier this month a slew of reports appeared on the Internet as well as in the Wall Street Journal. 1up, a great one-stop source for all things NPD, reported that game sales in June saw the largest year-over-year drop in 9 years. The article that got me on the scent was by Tara Foulkrod at The Examiner entitled, Economy hits video game market.
Most of the articles on this topic quote the conclusions drawn by Anita Frazier (one of the analysts of the entertainment market for the NPD group): “: Neither. The recession is not affecting the video game industry proportionally any more than it did from the outset. Recent game releases are above average quality (though I agree, none of them deserve a 90% or higher average score) but aren’t as good as the AAA releases from last year. I also don’t think that this year’s big name releases appeal to as wide an audience as say, Grand Theft Auto, Mario Kart, Super Smash Bros. Brawl, and Metal Gear Solid did.
EDIT: Just found an article via reddit which says that four Ubisoft titles, Splinter Cell: Conviction, Red Steel 2, I am Alive, and Ghost Recon, have been pushed back to 2010. With BioShock 2, Singularity and Bayonetta all pushed back to 2010 it looks to be a long winter for the console stats. Perhaps the stuff that actually looks really good that’s still slated for this year like Modern Warfare 2, Dragon Age: Origins, and Left 4 Dead 2 will bolster the numbers enough to keep the doom prophesying minimal. It would seem that only a runaway success on the Wii will impact sales significantly enough for that, though. New Super Mario Bros. Wii, anyone?
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Posted in July 18, 2009 ¬ 04:58h.The ExtremistComments Off
The year is 1992 and we’re visiting my mom’s childhood friend. In truth, I noticed the PC in the back room the second we entered. It always took me hours to work up the courage to ask anyone hosting my parents whether I could play on their computer. Luckily these folks knew me and sent me on my merry way as soon as the greetings were over. This PC was much better than the old 8088 XT I had at home – it had a colour screen. For a moment I regretted not bringing my own game disks along. I had at least two games that required colour to even run.
The owner of the computer showed me one or two other games before firing up Zeliard. The intro was impressive, I’d never experienced a scene set in a game like that before. Most games I had told the backstory in a minute or less with some scrolling text, if at all.

By the time he had shown me how to get some start-up gold from the king, buy a rudimentary shield and slice open my first giant frog I was hooked. I wouldn’t be able to play the game again until 1994 when I discovered that a friend of the brother of a friend also had the game. This time I didn’t let it slip through my fingers – I got him to tell me the name of the game I had played 2 years before and I made sure I got my own copy.
To put things in perspective, games like Myst and Iron Helix were already released by this stage. It was the action platforming mechanic that hooked me, but it was the stories that kept me coming back.
In essence, Zeliard is a side-scrolling action game with fairly mild RPG mechanics. Your character doesn’t have stats (other than his health bar) that can be improved. Leveling up increased your health and the amount of times you could cast the spells you had unlocked. Monsters only dropped one type of item: the Alma. Almas had to be collected and exchanged in town for gold, which you could exchange for better equipment and consumables. Not every town had the same Alma/Gold exchange rate, though.
And then there were the stories within the story. As you ran through town you could speak to the denizens which may or may not have something meaningful to add to your quest.

Relatively early in the game you are informed that Jashiin had Percel, the creator of the Ruzeria Shoes, murdered in order to steal the shoes from him. These shoes prevented the wearer from slipping on the floors of the ice caverns in the dungeon. In speaking to the townsfolk I came across Percel’s widow and she made it quite clear that she didn’t appreciate my presence in town. If it weren’t for me then the Spirit would not have used her Percel to make the shoes which led to his inevitable death, seemed to be her line of reasoning. When you reclaim the shoes and speak to the grief-stricken widow again she apologises and extends her gratitude for honouring her husband’s memory.
Of course it’s nothing on the quality of narrative we’ve come to expect from good computer/console-based RPGs nowadays and neither was it the best example of in-game story-telling at the time. What it was was my gateway drug. After Zeliard I needed a decent story in my games before I would even consider buying it.
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