A lament for the PC FPS

Two of the most influential first-person shooters in gaming history.

‘Twas a great day in gaming
When the godfathers of gib
John Carmack and Romero did hack and ad-lib.
For they gave unto PCs +mlook in Quake
and changed forever the gaming landscape.

For many a moon all had their voice:
Consoles had Mario, Sonic, and Final Fantasy IV.
If strategy and shooter were your poison of choice
what better control than mouse and keyboard?

But alas! Alak!
This Golden Age of understanding was never to last
For consoles were simply uncontent with their lot.
What started as a strategy, became action game
And but one announcement later, Halo: Combat Evolved.

“lol consoletards need aimhacks built in,”
at Microsoft’s Halo did the 1337 cadre jibe
and of the graceless, unwieldy, Xbox controller
there was much diatribe.
“It’s clumsy and all-thumbs lol,”
did the Half-Life players joke
“We’ll pwn u n00bs, aimhack and all.”

Yes, yes, I know this is technically an expression of Half-Life 2 against Halo, but it was the most appropriate image I could find.

For many a year the game journos did implore
That consoles were now suitable for ‘the core’
So many Xboxes and PS2s were bought,
But gaze upon what you have wrought:

Bonus points if you know where this is from.
More bonus points if you can figure out what's going on here.

Interfaces designed for controllers, mice are ignored,
Settings dumbed down for those easily bored
Server browsers, LAN games, fine-grained control
Chained to the altar of the conquering Console
“It’s better this way,” the new high priests assure.
“Developer consoles are a disease we must cure,
You don’t need mods or LAN or any such part,”
And with a grin and a jerk they stab at the heart.

The PC First-Person Shooter is dead. Long live the Console Shooter.

Elevating games to an art: Publishers, stand up for your medium!

Fallujah Burns by joshua090909 via DeviantArt

In his latest video entitled “Something Worth Fighting For: Video Games and Controversy,” Daniel Floyd touches on something profound. He goes beyond all the “murder simulator,” Hot Coffee, Modern Warfare 2 in DC, and Mass Effect “sex simulator” scandals and challenges everyone in the gaming industry to defend those projects that stand poised to push the medium from “making toys” to an artform at the cost causing discomfort and offence.

The game at the heart of his lecture/talk/presentation is Six Days in Fallujah, which we  discussed at some length before when Konami pulled out of the game earlier this year.

Rather than providing a synopsis of an 8 minute video, I would just like to highlight a quote from James Portnow (previously from Activision, now running his own studio called Divide By Zero) as delivered by Floyd:

This will take real courage from within our industry. It will take the bravery to face critique and the fortitude to weather outcry. It will ask that we expose ourselves to short-term financial risk and that we don’t back down from early losses, firm in the knowledge that we are doing right. We will have to be steadfast under the scrutiny of the world and resolute when we’re asked to justify ourselves in the court of public opinion.

It will ask that, for the moment, we give up ease. But if we can do this, we can do good, real good with our medium.

If we do this we can expand the industry and bring whole new genres within the purview of games. If we do this we can turn a greater profit while providing more meaningful experiences and reach audiences hitherto unthinkable. If we do this we can perhaps elevate some small portion of our labour to an art. But if we do this we will no longer be able to pretend as if what we do doesn’t matter. If we do this we can never go back to the way it was before.

I posted this here because I wanted to discuss that quote but YouTube’s commenting system sucks, and I’d  much rather discuss it with Hellforge than with YouTube.

As someone who draws pictures is differentiated from artist, as an average novelist is to an author that creates literature; shall there be games that blur the line between entertainment and art as opposed to games that exist for entertainment alone? Is it possible? Is it worth it?

Creative implementation of DRM in Batman: Arkham Asylum is still SecuROM

Batman Arkham Asylum Wallpaper (scaled to 590x387) by ~HannesKinnunen

Once more the Blagonets is abuzz with inaccurate pro-DRM sentiment. This time it’s not due to false reports that pirates were somehow responsible for bringing a game’s servers to its knees (here’s the real story), but rather an incorrect understanding (and incomplete reporting) of a developer’s copy protection measures.

If you haven’t heard about Eidos’ “innovative” copy protection yet, basically pirates have found that Batman’s Glide ability is deactivated at a critical point in the game and instead of gliding to safety he jumps right into a cloud of poisonous gas. Upon requesting technical support for the “bug” a pirate was given the following response:

Please note the very specific version of the game he’s referring to. If you’re planning on buying the game digitally (Steam, Direct2Drive) then it will make use of PA (SecuROM online activation). To be safe I’d wait for the third party guys that evaluate these things (whom I won’t link to here for safety’s sake) to vet the DRM when the PC disc/retail version goes on sale.

If the retail version really just uses a disc check and doesn’t require online activation I might consider playing (and hence buyng) it. There’s still the small matter of SecuROM’s malware-like behaviour that I’d have to get over, though.

Recession finally catching up or do the new games just suck?

Graph of top-10 game sales every month for 2008 and 2009.

For awhile we were told video games were recession-proof. Some gamers held this up as a kind of trophy. This was good for the executives who were trying to convince their shareholders and potential investors not to pull their money out of a luxury industry during a recession. Parallels were drawn between the role of film during the great depression and the role games could play during this recession.

The predictions were proved true time and again throughout 2008 as hit game after hit game kept the monthly sales figures high. Towards the end of 2008 the analysts went over their numbers again and wondered out loud if video games had really been recession-proof at all. It turned out that while the business of video games was growing it wasn’t growing as fast as it would be had it not been for slimmer wallets worldwide.

“Duh,” was the overwhelming response to this revelation.

In the wake of the NPD group’s July report on console gaming earlier this month a slew of reports appeared on the Internet as well as in the Wall Street Journal. 1up, a great one-stop source for all things NPD, reported that game sales in June saw the largest year-over-year drop in 9 years. The article that got me on the scent was by Tara Foulkrod at The Examiner entitled, Economy hits video game market.

Most of the articles on this topic quote the conclusions drawn by Anita Frazier (one of the analysts of the entertainment market for the NPD group): “: Neither. The recession is not affecting the video game industry proportionally any more than it did from the outset. Recent game releases are above average quality (though I agree, none of them deserve a 90% or higher average score) but aren’t as good as the AAA releases from last year. I also don’t think that this year’s big name releases appeal to as wide an audience as say, Grand Theft Auto, Mario Kart, Super Smash Bros. Brawl, and Metal Gear Solid did.

EDIT: Just found an article via reddit which says that four Ubisoft titles, Splinter Cell: Conviction, Red Steel 2, I am Alive, and Ghost Recon, have been pushed back to 2010. With BioShock 2, Singularity and Bayonetta all pushed back to 2010 it looks to be a long winter for the console stats. Perhaps the stuff that actually looks really good that’s still slated for this year like Modern Warfare 2, Dragon Age: Origins, and Left 4 Dead 2 will bolster the numbers enough to keep the doom prophesying minimal. It would seem that only a runaway success on the Wii will impact sales significantly enough for that, though. New Super Mario Bros. Wii, anyone?

The forgotten land of Zeliard

Zeliard title screen

The year is 1992 and we’re visiting my mom’s childhood friend. In truth, I noticed the PC in the back room the second we entered. It always took me hours to work up the courage to ask anyone hosting my parents whether I could play on their computer. Luckily these folks knew me and sent me on my merry way as soon as the greetings were over. This PC was much better than the old 8088 XT I had at home – it had a colour screen. For a moment I regretted not bringing my own game disks along. I had at least two games that required colour to even run.

The owner of the computer showed me one or two other games before firing up Zeliard. The intro was impressive, I’d never experienced a scene set in a game like that before. Most games I had told the backstory in a minute or less with some scrolling text, if at all.

Zeliard montage

By the time he had shown me how to get some start-up gold from the king, buy a rudimentary shield and slice open my first giant frog I was hooked. I wouldn’t be able to play the game again until 1994 when I discovered that a friend of the brother of a friend also had the game. This time I didn’t let it slip through my fingers – I got him to tell me the name of the game I had played 2 years before and I made sure I got my own copy.

To put things in perspective, games like Myst and Iron Helix were already released by this stage. It was the action platforming mechanic that hooked me, but it was the stories that kept me coming back.

In essence, Zeliard is a side-scrolling action game with fairly mild RPG mechanics. Your character doesn’t have stats (other than his health bar) that can be improved. Leveling up increased your health and the amount of times you could cast the spells you had unlocked. Monsters only dropped one type of item: the Alma. Almas had to be collected and exchanged in town for gold, which you could exchange for better equipment and consumables. Not every town had the same Alma/Gold exchange rate, though.

And then there were the stories within the story. As you ran through town you could speak to the denizens which may or may not have something meaningful to add to your quest.

NPC interaction in Zeliard

Relatively early in the game you are informed that Jashiin had Percel, the creator of the Ruzeria Shoes, murdered in order to steal the shoes from him. These shoes prevented the wearer from slipping on the floors of the ice caverns in the dungeon. In speaking to the townsfolk I came across Percel’s widow and she made it quite clear that she didn’t appreciate my presence in town. If it weren’t for me then the Spirit would not have used her Percel to make the shoes which led to his inevitable death, seemed to be her line of reasoning. When you reclaim the shoes and speak to the grief-stricken widow  again she apologises and extends her gratitude for honouring her husband’s memory.

Of course it’s nothing on the quality of narrative we’ve come to expect from good computer/console-based RPGs nowadays and neither was it the best example of in-game story-telling at the time. What it was was my gateway drug. After Zeliard I needed a decent story in my games before I would even consider buying it.

RickRoll’D! Scribblenauts memes it up

Time travelling to acquire a dinosaur with which to kill a bunch of robot zombies. Is this the best game of all time?

Believe it! Links or it didn’t happen, I hear you exclaim?

This is according to LazyGamer, a group of fellow South African gaming bloggers, who got their information from WiiNintendo.net which credits what is widely accepted as the original source of the list (ah Internet and digital age, how you’ve sucked the fun out of “broken telephone“). Apparently you can type RICKROLL into Scribblenauts which will cause a reasonable facsimile of Rick Astley to be spawned in the level. He even does a little dance.

A video by GamesRadar confirms Astley’s appearance (skip to about 1:10) as well as that of many other memes. His use isn’t immediately apparent, but over 20 million RickRoll’D must be somewhere around the magnitude of the Power of Grayskull.

Just imagine the endless meme-chains!

You summon, not an ordinary cheeseburger, but I Can Haz Cheezburger. Unfortunately In Soviet Russia Cheezburger Can Haz YOU when you copulate with geese in the event of an emergency because you do what you want coz a pirate is free yar har deedle-dee-dee. Then, after creating Your Mom like such as in South Africa, and the Iraq, everywhere like, such as This is Sparta! Just please leave Britney alone. If you don’t, All Your Base Are Belong To Us when Chuck Norris round-house kicks you after he started making trouble in my neighborhood, I got in one little fight and Your Mom got scared, she said, “You’re movin’ with your auntie and uncle in Bel Air.”

For once this link is completely relevant to the topic at hand.

District 9: The first high budget African science-fiction brought to the world by Halo and Peter Jackson

When one hears the words “South African film” uttered together one thinks Mr. Bones and Tsotsi. Perhaps Faith Like Potatoes and Hansie or even the more obscure Catch a Fire, Power of One, and The Long Run come to mind.

It seems as if it’s always a comedy of errors, slapstick, or politically-charged drama. We lack proper action films, thrillers, and even crime/mystery movies, though we certainly have the local source material and local talent to pull it off. What we lack is the budget of Holly- and/or Bollywood.

Finally, it seems as if South Africa will be able to boast its own relatively unique science-fiction action/thriller movie. It’s called District 9.

District 9 promotional wallpaper thumbnail

District 9 is based on Alive in Joburg, a short film directed by Neill Blomkamp who was born in South Africa but raised in Vancouver. While the cast are South African and the film is shot on location in Johannesburg, it is being produced under Peter Jackson’s WingNut Films. The posters and trailer (above) also loudly proclaim Peter Jackson presents a film by Neill Blomkamp. I’m not sure how using Peter Jackson’s name as a sales pitch will go down given the atrocities he’s perpetrated on mankind in the form of the Lord of the Rings movies and his King Kong remake, but his money and effects studios surely come in handy.

Halo aficionados might know Blomkamp as the “novice” director appointed to direct the now cancelled Halo movie. One might argue that it’s thanks to Halo that Blomkamp met Jackson, who was willing to give Blomkamp a shot at expanding Alive in Joburg to a full film after production on the Halo adaptation was cancelled. I think directing a non-adaptation film is a much better way for Blomkamp to make his mark in Hollywood anyway.

Looking at the prevailing themes shown in the trailer (xenophobia/racism), District 9 seems like a pretty thinly veiled allegory. Although it doesn’t break away from the obviously deeply rooted need for South African film-makers to tell stories charged with socio-political commentary, it is a science fiction film that promises proper special effects. Here’s hoping the narrative was scaled decently from short to feature length.

Here’s the original Alive in Joburg short. It’s also available for download at Internet Archive (especially for South Africans and/or Oceanians that find the idea of downloading 20+MB only to be able to view it once in the embedded player intolerable). It seems to have been licensed under the Attribution/Non-Commercial/No Derivatives Creative Commons license so have no fear, the download is completely legal.

Along with Peter Jackson’s fancy film studio, District 9 also gets distributed by TriStar (a subsidiary of Sony Pictures) now that it’s been upgraded from Alive in Joburg. This means the movie is getting a pretty decent marketing budget as is evidenced by the elaborate ARG that has been built to virally market it. Alien target posters even made it to Supanova in Australia. The official movie website is as impressive as other top-notch international releases (though not very bandwidth friendly) and there’s even a good looking and fun, though simple, flash-based game. There’s a bit of a stigma when it comes to games written in flash. I challenge you to load this one up (if you have the bandwidth to spare, 8-10MB ought to do it) and at least give it a look. The control isn’t that great and it’s quite unforgiving but it definitely raises the bar on what can be expected visually from flash games.

It’s great having a film concept with local flavour picked up by a notable Hollywood studio and producer, but it’s sad to see that despite the film’s roots it’s being treated like any other international release. According to the schedule on the official website (which should be Sony’s official release schedule) South Africa gets the movie a full two weeks after its release (28 August 2009). We’ll get it around the same time as Mexico, Kenya and Nigeria. The US, Australia, New Zealand, Lebanon and Argentina will see it before we do.

Man, it sucks being a minority entertainment consumer base.

World of Warcraft account cancellation nerdrage like a scene from The Exorcist

In the spirit of Snail’s Gamer of the Week column on Limit Break I just had to share this one.

I’m certainly not claiming that “t1hs freekout’s fo’r33lz, yo” but regardless of whether it is or not it’s chuckleworthy, if a little disturbing.

Talk about the human cost of MMORPGs.

If everything in this video is as it seems then this kid’s mother is doing him a favour by forcing him out of WoW.

Community Service: Securing Demigod’s Future

Enticing the prodigal playerbase to return, or simply: Come hither, darling

It seems that Demigod is finally in a largely playable state and attention can be shifted from getting the game to work over the Internet to the bugs that remain as well as feature requests. At the end of his latest journal entry, “Demigod nears its second month,” Frogboy/Wardell talks about the features in the release candidate of the v1.1 patch and in a later thread he discusses some of the points in greater detail.

  • Team concede: If it looks like you’re going to lose, your team can vote to concede and end the game so you can go to the next.
  • Speed debuffs have a minimum move speed now.
  • Better chat handling for better visibility.
  • When you sell a minion idol, existing units are destroyed.
  • Updated computer AI.
  • Random Demigod selection: Choose Random assassin, random general or just random demigod.
  • Based on player request, people finishing the game get 40 extra participation points.
  • Heart of life has been moved to the artifact shop and its cooldown timer has been double. The effect has been increased.
  • GPG and Stardock are also looking into what causes some people to just disconnect in a game as well as why in pantheon or skirmish some people still just don’t connect (it’s far better than it was but still not perfect).

In a previous blog, Demigod: Short-term preview, Frogboy/Wardell outlined features that they consider high priority. I’m aggregating that list with the high-priority features mentioned that didn’t make it into v1.1, as well as the two friends-list features mentioned in Brad’s latest blog post.

  • High on our list is the handling of replays
  • Multiple in-game channels (ETA June)
  • Display of a player’s experience rating in connection dialog (ETA June)
  • Display of a player’s disconnect % in connection dialog (ETA June)
  • Support for Group Skirmishes/Pantheon (ETA July)
  • We absolutely positively gotta make it a lot easier to get friends in. That is, the current people in your game should be able to be popped up with a hot key and be able to add them in (Target: within next 30 days)
  • We need to be able to establish groups easily ala Steam or Xfire but within Demigod.  I need to be able to call out to them even if they’re outside the game to see if any of them want to play a game (Target: within next 30 days)
  • GPG and Stardock are still discussing/debating what 2 bonus Demigods should be in terms of power and scope (ETA not known, working with GPG on this)
  • More maps (ETA not known, working with GPG on this)

So there are definitely two “bonus” Demigods in the pipe for those that have been clamouring for more. I’m pretty sure two aren’t enough for the DotA-bunnies out there insisting there be 20 or more DGs. Those of us that understand where Demigod’s depth comes from will know what it’s going to take to introduce two completely unique and balanced Demigods to the game.

The Demigod community over at GameReplays.org has reported on a forum post (which they don’t link to) by Frogboy/Wardell that talks about Pantheon tournaments (3 to be exact) with $1000 cash prizes. He also mentions adding clan-based tournaments and open modding but reminds whoever he was replying to that the features are dependant on Gas Powered Games’ co-operation.

Refusing to rely only on the promises of features to ensure that Demigod’s online player-base remains active, Stardock issued all current Demigod players (whether they play online or not) with a 20% discount coupon for the Impulse store. It seems a little counter-intuitive until you read the part where Stardock will be giving similar coupons to active Demigod players over the course of the next few months. A pity I won’t really be able to partake, but I’ll write about that later.

For those that are still on the fence regarding whether to get Demigod or not after all this good publicity, Gas Powered Games has given Stardock the release candidate of the Demigod demo as well. Frogboy/Wardell has stated in at least on previous journal that he wanted a multiplayer demo so that prospective players could see for themselves that the multiplayer had been fixed.