‘Twas a great day in gaming
When the godfathers of gib
John Carmack and Romero did hack and ad-lib.
For they gave unto PCs +mlook in Quake
and changed forever the gaming landscape.
For many a moon all had their voice:
Consoles had Mario, Sonic, and Final Fantasy IV.
If strategy and shooter were your poison of choice
what better control than mouse and keyboard?
But alas! Alak!
This Golden Age of understanding was never to last
For consoles were simply uncontent with their lot.
What started as a strategy, became action game
And but one announcement later, Halo: Combat Evolved.
“lol consoletards need aimhacks built in,”
at Microsoft’s Halo did the 1337 cadre jibe
and of the graceless, unwieldy, Xbox controller
there was much diatribe.
“It’s clumsy and all-thumbs lol,”
did the Half-Life players joke
“We’ll pwn u n00bs, aimhack and all.”
For many a year the game journos did implore
That consoles were now suitable for ‘the core’
So many Xboxes and PS2s were bought,
But gaze upon what you have wrought:
Interfaces designed for controllers, mice are ignored,
Settings dumbed down for those easily bored
Server browsers, LAN games, fine-grained control
Chained to the altar of the conquering Console
“It’s better this way,” the new high priests assure.
“Developer consoles are a disease we must cure,
You don’t need mods or LAN or any such part,”
And with a grin and a jerk they stab at the heart.
The PC First-Person Shooter is dead. Long live the Console Shooter.
Just a quick mindless post on “Boxing Day“, 2009. Saw this on Mashable today and just had to share it.
If you need an introduction to this memelet, check out the video below first, also courtesy of YouTube and Mashable:
In his latest video entitled “Something Worth Fighting For: Video Games and Controversy,” Daniel Floyd touches on something profound. He goes beyond all the “murder simulator,” Hot Coffee, Modern Warfare 2 in DC, and Mass Effect “sex simulator” scandals and challenges everyone in the gaming industry to defend those projects that stand poised to push the medium from “making toys” to an artform at the cost causing discomfort and offence.
The game at the heart of his lecture/talk/presentation is Six Days in Fallujah, which we discussed at some length before when Konami pulled out of the game earlier this year.
Rather than providing a synopsis of an 8 minute video, I would just like to highlight a quote from James Portnow (previously from Activision, now running his own studio called Divide By Zero) as delivered by Floyd:
This will take real courage from within our industry. It will take the bravery to face critique and the fortitude to weather outcry. It will ask that we expose ourselves to short-term financial risk and that we don’t back down from early losses, firm in the knowledge that we are doing right. We will have to be steadfast under the scrutiny of the world and resolute when we’re asked to justify ourselves in the court of public opinion.
It will ask that, for the moment, we give up ease. But if we can do this, we can do good, real good with our medium.
If we do this we can expand the industry and bring whole new genres within the purview of games. If we do this we can turn a greater profit while providing more meaningful experiences and reach audiences hitherto unthinkable. If we do this we can perhaps elevate some small portion of our labour to an art. But if we do this we will no longer be able to pretend as if what we do doesn’t matter. If we do this we can never go back to the way it was before.
I posted this here because I wanted to discuss that quote but YouTube’s commenting system sucks, and I’d much rather discuss it with Hellforge than with YouTube.
As someone who draws pictures is differentiated from artist, as an average novelist is to an author that creates literature; shall there be games that blur the line between entertainment and art as opposed to games that exist for entertainment alone? Is it possible? Is it worth it?