<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Entropy</title>
	<atom:link href="http://entropy.co.za/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://entropy.co.za/blog</link>
	<description>information out of chaos</description>
	<lastBuildDate>Tue, 09 Feb 2010 21:00:01 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>&#8220;The only people who need to have firearms are the law enforcers&#8221;</title>
		<link>http://entropy.co.za/blog/wam/the-only-people-who-need-to-have-firearms-are-the-law-enforcers/</link>
		<comments>http://entropy.co.za/blog/wam/the-only-people-who-need-to-have-firearms-are-the-law-enforcers/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 21:00:01 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[W.A.M.]]></category>

		<guid isPermaLink="false">http://entropy.co.za/blog/?p=343</guid>
		<description><![CDATA[I&#8217;ve had the pleasure of meeting Bheki Cele and heard him speak informally about the state of crime in South Africa. I don&#8217;t know how much of the conversations in private meetings like that are appropriate to disclose, but suffice it to say the man&#8217;s impromptu speech gave me hope for this country.
There seem to [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_349" class="wp-caption alignleft" style="width: 310px"><a href="http://entropy.co.za/blog/wp-content/uploads/ExpertsAgree_GunControlWorks.jpg"><img class="size-medium wp-image-349" title="The experts agree on gun control" src="http://entropy.co.za/blog/wp-content/uploads/ExpertsAgree_GunControlWorks-300x290.jpg" alt="Gun control: It works!" width="300" height="290" /></a><p class="wp-caption-text">The experts agree on gun control</p></div>
<p>I&#8217;ve had the pleasure of meeting Bheki Cele and heard him speak informally about the state of crime in South Africa. I don&#8217;t know how much of the conversations in private meetings like that are appropriate to disclose, but suffice it to say the man&#8217;s impromptu speech gave me hope for this country.</p>
<p>There seem to be a number of issues where the commissioner and I don&#8217;t see eye-to-eye, however. There was his <a title="History: The Teacher" href="http://my.opera.com/Hawkies/blog/2009/12/11/history-the-teacher" target="_blank">emotional reaction</a> to seeing a small replica of &#8220;Die Prinsevlag&#8221; on a woman&#8217;s desk, and then there&#8217;s <a title="Knives more popular than guns - Cele" href="http://www.iol.co.za/index.php?set_id=1&amp;click_id=15&amp;art_id=vn20100209042956540C157085" target="_blank">todays news</a> where he&#8217;s quoted as saying that only law enforcers should need guns. This is one of the advertisement taglines of Beeld today as well, probably because it&#8217;s a topic that&#8217;s close to home for the majority of the Afrikaans demographic who are a bit like Texans when it comes to issues of gun control.</p>
<p>Now there&#8217;s a good chance that what Cele said is being taken horribly out of context (by me and the media), but considering the ANC&#8217;s history with gun control matters, I think it&#8217;s fair to assume that it was meant as we interpret it. It also makes sense for governments to not want their civillians armed, or otherwise capable of defending themselves, because it means they can bully or strongarm them into doing whatever they want.</p>
<p>I think it&#8217;s important for me to state at this point that I think our current firearm legislation is good. The focus of the law is on preserving the sanctity of life. That is why you aren&#8217;t allowed to shoot a fleeing perpetrator, or fire upon people for trespassing on your property. You may only attempt to kill someone who is threatening your, or someone else&#8217;s life. That&#8217;s a good principle, if practically a little insensible. Generally by the time a robbery gets to the point where someone&#8217;s life is threatened it&#8217;s almost too late to do something about it (and live).</p>
<p>Our current legislation requires people to prove that they are competent enough to own a firearm. You need to pass an easy test and learn something about the law and firearms you&#8217;re applying for in the process. You&#8217;re legally allowed a combination of four firearms (<a title="The Firearms Control Act of 2000" href="http://www.gfsa.co.za/FCA.shtml" target="_blank">neatly outlined</a> at GunFactsSA), none of which may be automatic (unless you are a collector). That is cause for some concern, but for the average citizen that wants to protect themselves, a semi-automatic handgun or pump-action shotgun are good enough.</p>
<p>That said, the statements/threats of disarmament made by the people in government that seem to get to make unilateral decisions about these things, are troubling. They seem to be generally discontent with the level of protection the current law offers us.</p>
<p>If only the law enforcers and military have guns, how will the citizens protect themselves from a corrupt government? The truth is that governments are afraid of their citizens rising up when they&#8217;ve had enough, so they want to make sure their citizens have as little power to affect such change as possible. The fact is that despite our modern &#8216;civilised&#8217; age might still makes right. If a government decides to oppress a people, or decides to wipe them off the planet, kick them out the coutry, or blame them for all their woes then their ability to execute that decision is proportional to the ability those citizens have to protect themselves.</p>
<p>In the words of V (from the film, probably not from the book): &#8220;People should not be afraid of their governments. Governments should be afraid of their people.&#8221;</p>
<p>Or from a less fictional source: &#8220;The [balance of power] would be preserved were all the world destitute of arms, for all would be alike; but since some will not others dare not lay them aside. And while a single nation refuses to lay them down, it is proper that all should keep them up. Horrid mischief would ensue were one half the world deprived of the use of them; for while avarice and ambition have a place in the heart of man, the weak will become a prey to the strong.&#8221; &#8211;Anonymous: Attributed to Thomas Paine, <em>Thoughts on Defensive War</em>, July, 1775 [<a title="Thoughts on Defensive War (probably by Thomas Paine, July 1775)" href="http://www.thomaspaine.org/Archives/def.html" target="_blank">source</a>]</p>
<p>While Paine was referring to war on the scale of nation against nation, I believe the philosophy can, and must be applied on a smaller scale.</p>
<p>When it comes to gun control, I&#8217;m with Chris Rock.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/OuX-nFmL0II" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/OuX-nFmL0II"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://entropy.co.za/blog/wam/the-only-people-who-need-to-have-firearms-are-the-law-enforcers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A lament for the PC FPS</title>
		<link>http://hellforge.gameriot.com/blogs/Demigod/A-lament-for-the-PC-FPS</link>
		<comments>http://hellforge.gameriot.com/blogs/Demigod/A-lament-for-the-PC-FPS#comments</comments>
		<pubDate>Wed, 06 Jan 2010 14:15:03 +0000</pubDate>
		<dc:creator>The Extremist</dc:creator>
				<category><![CDATA[Extreme Opinion]]></category>

		<guid isPermaLink="false">http://hellforge.gameriot.com/blogs/Demigod/A-lament-for-the-PC-FPS</guid>
		<description><![CDATA[<div style="text-align:center;"><img title="Two of the most influential first-person shooters in gaming history." src="http://gza.gameriot.com/content/images/view_344947_1_1262786413.jpg" alt="Two of the most influential first-person shooters in gaming history." width="620" height="233" /></div><br />'Twas a great day in gaming <br />When the godfathers of gib<br />John Carmack and Romero did hack and ad-lib.<br />For they gave unto PCs +mlook in Quake<br />and changed forever the gaming landscape.<br /><br />For many a moon all had their voice:<br />Consoles had Mario, Sonic, and Final Fantasy IV.<br />If strategy and shooter were your poison of choice<br />what better control than mouse and keyboard?<br /><br />But alas! Alak!<br />This Golden Age of understanding was never to last<br />For consoles were simply uncontent with their lot.<br />What started as a strategy, became action game<br />And but one announcement later, Halo: Combat Evolved.<br /><br />"lol consoletards need aimhacks built in,"<br />at Microsoft's Halo did the 1337 cadre jibe<br />and of the graceless, unwieldy, Xbox controller<br />there was much diatribe.<br />"It's clumsy and all-thumbs lol,"<br />did the Half-Life players joke<br />"We'll pwn u n00bs, aimhack and all."<br /><br /><div style="text-align:center;"><img title="Yes, yes, I know this is technically an expression of Half-Life 2 against Halo, but it was the most appropriate image I could find." src="http://gza.gameriot.com/content/images/view_344947_1_1262786018.jpg" alt="Yes, yes, I know this is technically an expression of Half-Life 2 against Halo, but it was the most appropriate image I could find." width="493" height="542" /></div><br />For many a year the game journos did implore<br />That consoles were now suitable for 'the core'<br />So many Xboxes and PS2s were bought,<br />But gaze upon what you have wrought:<br /><div style="float:right;"><img title="Bonus points if you know where this is from." src="http://gza.gameriot.com/content/images/view_344947_1_1262786287.gif" alt="Bonus points if you know where this is from." width="160" height="130" /></div><div style="float:right;"><img title="More bonus points if you can figure out what's going on here." src="http://gza.gameriot.com/content/images/view_344947_1_1262786368.jpg" alt="More bonus points if you can figure out what's going on here." width="90" height="90" /></div><br />Interfaces designed for controllers, mice are ignored,<br />Settings dumbed down for those easily bored<br />Server browsers, LAN games, fine-grained control<br />Chained to the altar of the conquering Console<br />"It's better this way," the new high priests assure.<br />"Developer consoles are a disease we must cure,<br />You don't need mods or LAN or any such part,"<br />And with a grin and a jerk they stab at the heart.<br /><br />The PC First-Person Shooter is dead. Long live the Console Shooter.<br />]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;"><img title="Two of the most influential first-person shooters in gaming history." src="http://gza.gameriot.com/content/images/view_344947_1_1262786413.jpg" alt="Two of the most influential first-person shooters in gaming history." width="620" height="233" /></div><br />'Twas a great day in gaming <br />When the godfathers of gib<br />John Carmack and Romero did hack and ad-lib.<br />For they gave unto PCs +mlook in Quake<br />and changed forever the gaming landscape.<br /><br />For many a moon all had their voice:<br />Consoles had Mario, Sonic, and Final Fantasy IV.<br />If strategy and shooter were your poison of choice<br />what better control than mouse and keyboard?<br /><br />But alas! Alak!<br />This Golden Age of understanding was never to last<br />For consoles were simply uncontent with their lot.<br />What started as a strategy, became action game<br />And but one announcement later, Halo: Combat Evolved.<br /><br />"lol consoletards need aimhacks built in,"<br />at Microsoft's Halo did the 1337 cadre jibe<br />and of the graceless, unwieldy, Xbox controller<br />there was much diatribe.<br />"It's clumsy and all-thumbs lol,"<br />did the Half-Life players joke<br />"We'll pwn u n00bs, aimhack and all."<br /><br /><div style="text-align:center;"><img title="Yes, yes, I know this is technically an expression of Half-Life 2 against Halo, but it was the most appropriate image I could find." src="http://gza.gameriot.com/content/images/view_344947_1_1262786018.jpg" alt="Yes, yes, I know this is technically an expression of Half-Life 2 against Halo, but it was the most appropriate image I could find." width="493" height="542" /></div><br />For many a year the game journos did implore<br />That consoles were now suitable for 'the core'<br />So many Xboxes and PS2s were bought,<br />But gaze upon what you have wrought:<br /><div style="float:right;"><img title="Bonus points if you know where this is from." src="http://gza.gameriot.com/content/images/view_344947_1_1262786287.gif" alt="Bonus points if you know where this is from." width="160" height="130" /></div><div style="float:right;"><img title="More bonus points if you can figure out what's going on here." src="http://gza.gameriot.com/content/images/view_344947_1_1262786368.jpg" alt="More bonus points if you can figure out what's going on here." width="90" height="90" /></div><br />Interfaces designed for controllers, mice are ignored,<br />Settings dumbed down for those easily bored<br />Server browsers, LAN games, fine-grained control<br />Chained to the altar of the conquering Console<br />"It's better this way," the new high priests assure.<br />"Developer consoles are a disease we must cure,<br />You don't need mods or LAN or any such part,"<br />And with a grin and a jerk they stab at the heart.<br /><br />The PC First-Person Shooter is dead. Long live the Console Shooter.<br />]]></content:encoded>
			<wfw:commentRss>http://hellforge.gameriot.com/blogs/Demigod/A-lament-for-the-PC-FPS/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Christmas Gamer of the Week</title>
		<link>http://hellforge.gameriot.com/blogs/Demigod/Christmas-Gamer-of-the-Week</link>
		<comments>http://hellforge.gameriot.com/blogs/Demigod/Christmas-Gamer-of-the-Week#comments</comments>
		<pubDate>Sat, 26 Dec 2009 16:40:21 +0000</pubDate>
		<dc:creator>The Extremist</dc:creator>
				<category><![CDATA[Extreme Opinion]]></category>

		<guid isPermaLink="false">http://hellforge.gameriot.com/blogs/Demigod/Christmas-Gamer-of-the-Week</guid>
		<description><![CDATA[Just a quick mindless post on "<a href="http://en.wikipedia.org/wiki/Boxing_Day" title="The Arbiter of all Knowledge: Boxing Day">Boxing Day</a>", 2009. Saw this on <a href="http://mashable.com/2009/12/25/xbox-360-kid/" title="Mashable: Kid Goes Crazy Over Xbox 360 Present [VIDEO]">Mashable</a> today and just had to share it.<br /><br /><div style="text-align:center;"><object height="350" width="425" data="http://www.youtube.com/v/DpJyG7B6tAI&#38;feature" type="application/x-shockwave-flash"><param name="data" value="http://www.youtube.com/v/DpJyG7B6tAI&#38;feature" /><param name="src" value="http://www.youtube.com/v/DpJyG7B6tAI&#38;feature" /></object></div><br />If you need an introduction to this memelet, check out the video below first, also courtesy of YouTube and Mashable:<br /><br /><div style="text-align:center;"><object height="326" width="425" data="http://video.google.com/googleplayer.swf?docId=8753595500888171307&#38;hl=en#&#38;hl=en" type="application/x-shockwave-flash"><param name="data" value="http://video.google.com/googleplayer.swf?docId=8753595500888171307&#38;hl=en#&#38;hl=en" /><param name="src" value="http://video.google.com/googleplayer.swf?docId=8753595500888171307&#38;hl=en#&#38;hl=en" /></object></div><br />And finally...<br /><br /><div style="text-align:center;"><object height="350" width="425" data="http://www.youtube.com/v/apWrS2uPBTg&#38;feature" type="application/x-shockwave-flash"><param name="data" value="http://www.youtube.com/v/apWrS2uPBTg&#38;feature" /><param name="src" value="http://www.youtube.com/v/apWrS2uPBTg&#38;feature" /></object></div><br /><br />]]></description>
			<content:encoded><![CDATA[Just a quick mindless post on "<a href="http://en.wikipedia.org/wiki/Boxing_Day" title="The Arbiter of all Knowledge: Boxing Day">Boxing Day</a>", 2009. Saw this on <a href="http://mashable.com/2009/12/25/xbox-360-kid/" title="Mashable: Kid Goes Crazy Over Xbox 360 Present [VIDEO]">Mashable</a> today and just had to share it.<br /><br /><div style="text-align:center;"><object height="350" width="425" data="http://www.youtube.com/v/DpJyG7B6tAI&amp;feature" type="application/x-shockwave-flash"><param name="data" value="http://www.youtube.com/v/DpJyG7B6tAI&amp;feature" /><param name="src" value="http://www.youtube.com/v/DpJyG7B6tAI&amp;feature" /></object></div><br />If you need an introduction to this memelet, check out the video below first, also courtesy of YouTube and Mashable:<br /><br /><div style="text-align:center;"><object height="326" width="425" data="http://video.google.com/googleplayer.swf?docId=8753595500888171307&amp;hl=en#&amp;hl=en" type="application/x-shockwave-flash"><param name="data" value="http://video.google.com/googleplayer.swf?docId=8753595500888171307&amp;hl=en#&amp;hl=en" /><param name="src" value="http://video.google.com/googleplayer.swf?docId=8753595500888171307&amp;hl=en#&amp;hl=en" /></object></div><br />And finally...<br /><br /><div style="text-align:center;"><object height="350" width="425" data="http://www.youtube.com/v/apWrS2uPBTg&amp;feature" type="application/x-shockwave-flash"><param name="data" value="http://www.youtube.com/v/apWrS2uPBTg&amp;feature" /><param name="src" value="http://www.youtube.com/v/apWrS2uPBTg&amp;feature" /></object></div><br /><br />]]></content:encoded>
			<wfw:commentRss>http://hellforge.gameriot.com/blogs/Demigod/Christmas-Gamer-of-the-Week/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Elevating games to an art: Publishers, stand up for your medium!</title>
		<link>http://hellforge.gameriot.com/blogs/Demigod/Elevating-games-to-an-art-Publishers-stand-up-for-your-medium</link>
		<comments>http://hellforge.gameriot.com/blogs/Demigod/Elevating-games-to-an-art-Publishers-stand-up-for-your-medium#comments</comments>
		<pubDate>Thu, 12 Nov 2009 16:17:56 +0000</pubDate>
		<dc:creator>The Extremist</dc:creator>
				<category><![CDATA[Extreme Opinion]]></category>

		<guid isPermaLink="false">http://hellforge.gameriot.com/blogs/Demigod/Elevating-games-to-an-art-Publishers-stand-up-for-your-medium</guid>
		<description><![CDATA[<div style="text-align:center;"><a href="http://joshua090909.deviantart.com/art/Fallujah-Burns-126920657" title="Fallujah Burns by joshua090909 hosted at DeviantArt"><img title="Fallujah Burns by joshua090909 via DeviantArt" src="http://gza.gameriot.com/content/images/view_344947_1_1258061513.jpg" alt="Fallujah Burns by joshua090909 via DeviantArt" width="590" height="393" /></a></div><br /><br /><div style="text-align:justify;">In his <a href="http://www.youtube.com/watch?v=BFsQM6o4uoY" title="YouTube: Video Games and Facing Controversy">latest video</a> entitled "Something Worth Fighting For: Video Games and Controversy," Daniel Floyd touches on something profound. He goes beyond all the "murder simulator," Hot Coffee, Modern Warfare 2 in DC, and Mass Effect "sex simulator" scandals and challenges everyone in the gaming industry to defend those projects that stand poised to push the medium from "making toys" to an artform at the cost causing discomfort and offence.</div><br /><div style="text-align:center;"><object height="350" width="425" data="http://www.youtube.com/v/BFsQM6o4uoY" type="application/x-shockwave-flash"><param name="play" value="false" /><param name="loop" value="false" /><param name="src" value="http://www.youtube.com/v/BFsQM6o4uoY" /></object><br /><br /><div style="text-align:justify;">The game at the heart of his lecture/talk/presentation is Six Days in Fallujah, which we  discussed at some length <a href="/blogs/Boys-Club/Konami-Pulls-Out-from-Six-Days-in-Fallujah" title="Hellforge: Konami Pulls Out from Six Days in Fallujah">before</a> when Konami pulled out of the game earlier this year.<br /><br />Rather than providing a synopsis of an 8 minute video, I would just like to highlight a quote from James Portnow (previously from Activision, now running his own studio called Divide By Zero) as delivered by Floyd:<br /><br />""<br /><br />I posted this here because I wanted to discuss that quote but YouTube's commenting system sucks, and I'd  much rather discuss it with Hellforge than with YouTube.<br /><br />As someone who draws pictures is differentiated from artist, as an average novelist is to an author that creates literature; shall there be games that blur the line between entertainment and art as opposed to games that exist for entertainment alone? Is it possible? Is it worth it?</div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;"><a href="http://joshua090909.deviantart.com/art/Fallujah-Burns-126920657" title="Fallujah Burns by joshua090909 hosted at DeviantArt"><img title="Fallujah Burns by joshua090909 via DeviantArt" src="http://gza.gameriot.com/content/images/view_344947_1_1258061513.jpg" alt="Fallujah Burns by joshua090909 via DeviantArt" width="590" height="393" /></a></div><br /><br /><div style="text-align:justify;">In his <a href="http://www.youtube.com/watch?v=BFsQM6o4uoY" title="YouTube: Video Games and Facing Controversy">latest video</a> entitled "Something Worth Fighting For: Video Games and Controversy," Daniel Floyd touches on something profound. He goes beyond all the "murder simulator," Hot Coffee, Modern Warfare 2 in DC, and Mass Effect "sex simulator" scandals and challenges everyone in the gaming industry to defend those projects that stand poised to push the medium from "making toys" to an artform at the cost causing discomfort and offence.</div><br /><div style="text-align:center;"><object height="350" width="425" data="http://www.youtube.com/v/BFsQM6o4uoY" type="application/x-shockwave-flash"><param name="play" value="false" /><param name="loop" value="false" /><param name="src" value="http://www.youtube.com/v/BFsQM6o4uoY" /></object><br /><br /><div style="text-align:justify;">The game at the heart of his lecture/talk/presentation is Six Days in Fallujah, which we  discussed at some length <a href="http://hellforge.gameriot.com/blogs/Boys-Club/Konami-Pulls-Out-from-Six-Days-in-Fallujah" title="Hellforge: Konami Pulls Out from Six Days in Fallujah">before</a> when Konami pulled out of the game earlier this year.<br /><br />Rather than providing a synopsis of an 8 minute video, I would just like to highlight a quote from James Portnow (previously from Activision, now running his own studio called Divide By Zero) as delivered by Floyd:<br /><br />""<br /><br />I posted this here because I wanted to discuss that quote but YouTube's commenting system sucks, and I'd  much rather discuss it with Hellforge than with YouTube.<br /><br />As someone who draws pictures is differentiated from artist, as an average novelist is to an author that creates literature; shall there be games that blur the line between entertainment and art as opposed to games that exist for entertainment alone? Is it possible? Is it worth it?</div></div>]]></content:encoded>
			<wfw:commentRss>http://hellforge.gameriot.com/blogs/Demigod/Elevating-games-to-an-art-Publishers-stand-up-for-your-medium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Some justice for Bernadine Kruger</title>
		<link>http://entropy.co.za/blog/wam/some-justice-for-bernadine-kruger/</link>
		<comments>http://entropy.co.za/blog/wam/some-justice-for-bernadine-kruger/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 15:31:21 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[W.A.M.]]></category>

		<guid isPermaLink="false">http://entropy.co.za/blog/?p=278</guid>
		<description><![CDATA[Last week (Thursday, 10 September 2009) Percyval Matji was found guilty of the murder of Bernadine Kruger. Today, a week later he was sentenced to 12 years in prison
For those who don&#8217;t know what this is about, Percyval Matji had driven into the back of Bernadine&#8217;s scooter while she was on her way to school [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_279" class="wp-caption alignleft" style="width: 291px"><img class="size-full wp-image-279" title="Bernadine Kruger (thanks to ThinkBike.co.za for the image)" src="http://entropy.co.za/blog/wp-content/uploads/bernadinekruger.jpg" alt="Bernadine Kruger" width="281" height="420" /><p class="wp-caption-text">Bernadine Kruger</p></div>
<p style="text-align: justify;">Last week (Thursday, 10 September 2009) Percyval Matji was found guilty of the murder of Bernadine Kruger. Today, a week later he <a title="Taxi driver gets 12 years for murder - News24" href="http://www.news24.com/Content/SouthAfrica/News/1059/064b51b233164b3786ec7c66435f1a1b/17-09-2009-03-48/Taxi_driver_gets_12_yrs_for_murder">was sentenced</a> to 12 years in prison</p>
<p style="text-align: justify;">For those who don&#8217;t know what this is about, Percyval Matji had driven into the back of Bernadine&#8217;s scooter while she was on her way to school in Garsfontein. When she fell the taxi drove over her and she was killed.</p>
<p style="text-align: justify;">This case has been plagued with accusations of incompetence as the police on the scene let Matji leave without taking him into custody. Fortunately nothing came of the slip up and Matji was arrested when the murder charges were brought against him. Of course, then the judge posted a R1000 bail on the condition that Matji disclosed the full details of his other address in Mpumalanga and reported to the police station every day. Patterson increased the bail to R5000 when the prosecution protested that the convicted murderer needed to be placed in custody</p>
<p style="text-align: justify;">Finally, in what is probably the fastest conviction I&#8217;ve seen, Matji was convicted of murder and sentenced to 12 years in prison. When Magistrate Edmund Patterson handed down judgment he <a title="Bernadine's mom relieved: News24" href="http://www.news24.com/Content/SiteElements/HomePage/NewsYouShouldKNow/1163/244a219a8caf443cb0d07f2fd1e4b8f9/10-09-2009-03-44/Bernadines_mom_relieved">was quoted as saying</a>, &#8220;It was not a mistake. It was not negligence.&#8221; In context he was saying that Matji&#8217;s actions were deliberate &#8211; an obvious  pre-requisite for a murder conviction. On top of the prison sentence Matji was declared unfit to own a firearm and his license and permit to drive were revoked.</p>
<div id="attachment_280" class="wp-caption alignright" style="width: 230px"><img class="size-full wp-image-280" title="Percyval Matji" src="http://entropy.co.za/blog/wp-content/uploads/Percyval-Matji.jpg" alt="Percyval Matji" width="220" height="248" /><p class="wp-caption-text">Percyval Matji</p></div>
<p style="text-align: justify;">No justice, no sentence will bring Bernadine back, but I for one hope that this ruling sends out a strong message to taxi drivers everywhere.</p>
<p style="text-align: justify;">You can&#8217;t endanger the lives of other road users or the lives of your passengers and get away with it.</p>
<p style="text-align: justify;">With the introduction of competing services in Johannesburg like <acronym title="Bus Rapid Transport">BRT</acronym> you no longer hold a monopoly over affordable transportation. You now have to treat your customers like customers and not cattle if you want to keep them.</p>
<p style="text-align: justify;">If you endanger the lives of the people that share the road with you there will be hell to pay. If you continue to treat your customers like dirt, or endanger their lives then you will be minus your livelihood.</p>
]]></content:encoded>
			<wfw:commentRss>http://entropy.co.za/blog/wam/some-justice-for-bernadine-kruger/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Creative implementation of DRM in Batman: Arkham Asylum is still SecuROM</title>
		<link>http://hellforge.gameriot.com/blogs/Demigod/Creative-implementation-of-DRM-in-Batman-Arkham-Asylum-is-still-SecuROM</link>
		<comments>http://hellforge.gameriot.com/blogs/Demigod/Creative-implementation-of-DRM-in-Batman-Arkham-Asylum-is-still-SecuROM#comments</comments>
		<pubDate>Wed, 09 Sep 2009 11:31:31 +0000</pubDate>
		<dc:creator>The Extremist</dc:creator>
				<category><![CDATA[Extreme Opinion]]></category>

		<guid isPermaLink="false">http://hellforge.gameriot.com/blogs/Demigod/Creative-implementation-of-DRM-in-Batman-Arkham-Asylum-is-still-SecuROM</guid>
		<description><![CDATA[<div style="text-align:center;"><a href="http://hanneskinnunen.deviantart.com/art/Batman-Arkham-Asylum-Wallpaper-133265794" title="Batman Arkham Asylum Wallpaper by ~HannesKinnunen"><img title="Batman Arkham Asylum Wallpaper (scaled to 590x387) by ~HannesKinnunen" src="http://gza.gameriot.com/content/images/view_344947_1_1252495060.png" alt="Batman Arkham Asylum Wallpaper (scaled to 590x387) by ~HannesKinnunen" width="590" height="387" /></a></div><br /><div style="text-align:justify;">Once more the Blagonets <a href="http://www.escapistmagazine.com/news/view/94524-Arkham-Asylum-Pirates-Get-a-Gimpy-Batman">is</a> <a href="http://www.mygaming.co.za/news/News/4402-Batman-Arkham-Asylum-designed-inconvenience-pirates.html">abuzz</a> with inaccurate pro-DRM sentiment. This time it's not due to false reports that pirates were somehow responsible for bringing a game's servers to its knees (<a href="/blogs/Demigod/Piracy-of-Demigod-The-Real-Story">here's</a> the real story), but rather an incorrect understanding (and incomplete reporting) of a developer's copy protection measures.<br /><br />If you haven't heard about Eidos' “innovative” copy protection yet, basically pirates have found that Batman's Glide ability is deactivated at a critical point in the game and instead of gliding to safety he jumps right into a cloud of poisonous gas. Upon requesting technical support for the “bug” a pirate was given the following <a href="http://forums.eidosgames.com/showpost.php?p=1164001&#38;postcount=3">response</a>:<br /><br /><br /><br />Please note the very specific version of the game he's referring to. If you're planning on buying the game digitally (Steam, Direct2Drive) then it will make use of PA (SecuROM online activation). To be safe I'd wait for the third party guys that evaluate these things (whom I won't link to here for safety's sake) to vet the DRM when the PC disc/retail version goes on sale.<br /><br />If the retail version really just uses a disc check and doesn't require online activation I might consider playing (and hence buyng) it. There's still the small matter of SecuROM's malware-like behaviour that I'd have to get over, though.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;"><a href="http://hanneskinnunen.deviantart.com/art/Batman-Arkham-Asylum-Wallpaper-133265794" title="Batman Arkham Asylum Wallpaper by ~HannesKinnunen"><img title="Batman Arkham Asylum Wallpaper (scaled to 590x387) by ~HannesKinnunen" src="http://gza.gameriot.com/content/images/view_344947_1_1252495060.png" alt="Batman Arkham Asylum Wallpaper (scaled to 590x387) by ~HannesKinnunen" width="590" height="387" /></a></div><br /><div style="text-align:justify;">Once more the Blagonets <a href="http://www.escapistmagazine.com/news/view/94524-Arkham-Asylum-Pirates-Get-a-Gimpy-Batman">is</a> <a href="http://www.mygaming.co.za/news/News/4402-Batman-Arkham-Asylum-designed-inconvenience-pirates.html">abuzz</a> with inaccurate pro-DRM sentiment. This time it's not due to false reports that pirates were somehow responsible for bringing a game's servers to its knees (<a href="http://hellforge.gameriot.com/blogs/Demigod/Piracy-of-Demigod-The-Real-Story">here's</a> the real story), but rather an incorrect understanding (and incomplete reporting) of a developer's copy protection measures.<br /><br />If you haven't heard about Eidos' “innovative” copy protection yet, basically pirates have found that Batman's Glide ability is deactivated at a critical point in the game and instead of gliding to safety he jumps right into a cloud of poisonous gas. Upon requesting technical support for the “bug” a pirate was given the following <a href="http://forums.eidosgames.com/showpost.php?p=1164001&amp;postcount=3">response</a>:<br /><br /><br /><br />Please note the very specific version of the game he's referring to. If you're planning on buying the game digitally (Steam, Direct2Drive) then it will make use of PA (SecuROM online activation). To be safe I'd wait for the third party guys that evaluate these things (whom I won't link to here for safety's sake) to vet the DRM when the PC disc/retail version goes on sale.<br /><br />If the retail version really just uses a disc check and doesn't require online activation I might consider playing (and hence buyng) it. There's still the small matter of SecuROM's malware-like behaviour that I'd have to get over, though.</div>]]></content:encoded>
			<wfw:commentRss>http://hellforge.gameriot.com/blogs/Demigod/Creative-implementation-of-DRM-in-Batman-Arkham-Asylum-is-still-SecuROM/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Everything you can do I can do better: Charting in OpenOffice.org Calc vs. MS Excel</title>
		<link>http://entropy.co.za/blog/tech/charting-in-ooo-calc-vs-ms-excel/</link>
		<comments>http://entropy.co.za/blog/tech/charting-in-ooo-calc-vs-ms-excel/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 15:00:17 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Technoramble]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[office suites]]></category>
		<category><![CDATA[Sun]]></category>

		<guid isPermaLink="false">http://entropy.co.za/blog/?p=217</guid>
		<description><![CDATA[For the most part OpenOffice.org does what an office suite needs to do and thus far it has served me well. Recently however, I came across two features that affected me as an average user of spreadsheet applications.
Firstly, I wanted to draw a chart of data that wasn&#8217;t located in contiguous regions of the spreadsheet. [...]]]></description>
			<content:encoded><![CDATA[<p>For the most part OpenOffice.org does what an office suite needs to do and thus far it has served me well. Recently however, I came across two features that affected me as an average user of spreadsheet applications.</p>
<p>Firstly, I wanted to draw a chart of data that wasn&#8217;t located in contiguous regions of the spreadsheet. That is, the cells weren&#8217;t next to one another. Step one: Create a blank chart. Step two: Right click in the chart and select &#8220;Data Ranges.&#8221; So far, Excel and Calc work exactly the same.</p>
<div id="attachment_222" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-222" title="OOo Chart Data Range Selection Dialog" src="http://entropy.co.za/blog/wp-content/uploads/OOo-Chart-Data-Range-Selection-Dialog1.jpg" alt="OpenOffice.org Calc Data Range selection dialog for charts" width="590" height="332" /><p class="wp-caption-text">OpenOffice.org Calc Data Range selection dialog for charts</p></div>
<p><span id="more-217"></span>Step three: After clicking on Y-values, click the little &#8220;sheet with arrow&#8221; (or &#8220;Go To Sheet&#8221;) button under <em>Range for Y-Values</em>.</p>
<div id="attachment_221" class="wp-caption aligncenter" style="width: 568px"><img class="size-full wp-image-221" title="OOo Chart Data Range Selection Dialog" src="http://entropy.co.za/blog/wp-content/uploads/OOo-Chart-Data-Range-Selection-Dialog.jpg" alt="OpenOffice.org Calc Data Range selection dialog for charts" width="558" height="291" /><p class="wp-caption-text">OpenOffice.org Calc Data Range selection dialog for charts</p></div>
<p>Still, so far so good. But step four is where the wheels come off: Select the cells containing the data you want to display (bold in the picture above). Psych! In Calc you can&#8217;t do the usual CTRL+Click you&#8217;re used to. It only lets you select a contiguous area of cells. The second you click it goes back to the dialog in the first picture with the cell(s) you selected. In Excel this is obviously not the case otherwise the topic of this post wouldn&#8217;t be what it is.</p>
<p>Another thing Calc&#8217;s charting feature lacks is the ability to use different types of graphs in the same chart. For instance, drawing a line graph over a bar graph. With OpenOffice charts have to be homogeneous. Hopefully this is just for the time being.</p>
<p>Going back to Office for the first time in years, and trying Excel 2007 at the same time, I have to say that while I love all things open source, in fairness, you get what you pay for when it comes to office/productivity software. If you don&#8217;t need all the features and the slick interfaces then there&#8217;s no reason to fork out the big bucks for Microsoft Office. If you do need and/or want those things then sadly, you need to pay for them.</p>
<p>The graph I wanted to draw can be seen at the top of my latest article at Hellforge: <a title="Recession finally catching up, or do the new games just suck?" href="http://hellforge.gameriot.com/blogs/Demigod/Recession-finally-catching-up-or-do-the-new-games-just-suck">Recession finally catching up, or do the new games just suck?</a> I&#8217;ll syndicate it to Entropy eventually, but I would still like to do a post where I compare GNOME and KDE as shipped with Ubuntu/Kubuntu 9.04. I was pleasantly surprised by how well GNOME shapes up.</p>
]]></content:encoded>
			<wfw:commentRss>http://entropy.co.za/blog/tech/charting-in-ooo-calc-vs-ms-excel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Recession finally catching up or do the new games just suck?</title>
		<link>http://hellforge.gameriot.com/blogs/Demigod/Recession-finally-catching-up-or-do-the-new-games-just-suck</link>
		<comments>http://hellforge.gameriot.com/blogs/Demigod/Recession-finally-catching-up-or-do-the-new-games-just-suck#comments</comments>
		<pubDate>Tue, 28 Jul 2009 16:14:12 +0000</pubDate>
		<dc:creator>The Extremist</dc:creator>
				<category><![CDATA[Extreme Opinion]]></category>

		<guid isPermaLink="false">http://hellforge.gameriot.com/blogs/Demigod/Recession-finally-catching-up-or-do-the-new-games-just-suck</guid>
		<description><![CDATA[<div style="text-align:center;"><img title="Graph of top-10 game sales every month for 2008 and 2009." src="http://gza.gameriot.com/content/images/view_344947_1_1248815249.jpg" alt="Graph of top-10 game sales every month for 2008 and 2009." width="590" height="413" /></div><br /><div style="text-align:justify;">For awhile we were told video games were recession-proof. Some gamers held this up as a kind of trophy. This was good for the executives who were trying to convince their shareholders and potential investors not to pull their money out of a luxury industry during a recession. <a href="http://www.npr.org/templates/story/story.php?storyId=94884967" title="In Tough Economic Times, Video Games Console - National Public Radio">Parallels were drawn</a> between the role of film during the great depression and the role games could play during this recession.<br /><br />The <a href="http://www.switched.com/2008/03/14/video-game-sales-up-despite-struggling-economy/" title="Switched: Video Game Sales Up Despite Struggling Economy">predictions were proved true</a> time and again throughout 2008 as hit game after hit game kept the monthly sales figures high. Towards the end of 2008 the analysts went over their numbers again and wondered out loud if video games <a href="http://www.1up.com/do/newsStory?cId=3172306" title="1up: NPD Group Suggests Recession is Hurting Games Growth">had really been recession-proof at all</a>. It turned out that while the business of video games was growing it wasn't growing as fast as it would be had it not been for slimmer wallets worldwide.<br /><br />"Duh," was the overwhelming response to this revelation.<br /><br />In the wake of the NPD group's July report on console gaming earlier this month a slew of reports appeared on the Internet as well as <a href="http://online.wsj.com/article/BT-CO-20090716-718387.html#articleTabs%3Darticle" title="U.S. Videogame Sales Fall For Fourth Month In Row">in the Wall Street Journal</a>. 1up, a great one-stop source for all things NPD, <a href="http://www.1up.com/do/newsStory?cId=3175198" title="NPD Fallout: Game Sales See Largest Drop in Nine Years - 1up">reported</a> that game sales in June saw the largest year-over-year drop in 9 years.  The article that got me on the scent was by Tara Foulkrod at The Examiner entitled, <a href="http://www.examiner.com/x-18047-Tucson-Video-Game-Examiner~y2009m7d22-Economy-Hits-the-Video-Game-Market" title="Examiner: Economy hits video game market">Economy hits video game market</a>.<br /><br />Most of the articles on this topic quote the conclusions drawn by Anita Frazier (one of the analysts of the entertainment market for the NPD group): ": Neither. The recession is not affecting the video game industry proportionally any more than it did from the outset. Recent game releases are above average quality (though I agree, none of them deserve a 90% or higher average score) but aren't as good as the AAA releases from last year. I also don't think that this year's big name releases appeal to as wide an audience as say, Grand Theft Auto, Mario Kart, Super Smash Bros. Brawl, and Metal Gear Solid did.<br /><br /><strong>EDIT</strong>: <em>Just found an article via reddit <a href="http://news.idg.no/cw/art.cfm?id=BDA06A48-1A64-67EA-E4B6A1FDB9EE0413" title="Four Ubisoft games delayed until 2010">which says</a> that four Ubisoft titles, Splinter Cell: Conviction, Red Steel 2, I am Alive, and Ghost Recon, have been pushed back to 2010. With BioShock 2, Singularity and Bayonetta all pushed back to 2010 it looks to be a long winter for the console stats. Perhaps the stuff that actually looks really good that's still slated for this year like Modern Warfare 2, Dragon Age: Origins, and Left 4 Dead 2 will bolster the numbers enough to keep the doom prophesying minimal. It would seem that only a runaway success on the Wii will impact sales significantly enough for that, though. New Super Mario Bros. Wii, anyone?</em></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;"><img title="Graph of top-10 game sales every month for 2008 and 2009." src="http://gza.gameriot.com/content/images/view_344947_1_1248815249.jpg" alt="Graph of top-10 game sales every month for 2008 and 2009." width="590" height="413" /></div><br /><div style="text-align:justify;">For awhile we were told video games were recession-proof. Some gamers held this up as a kind of trophy. This was good for the executives who were trying to convince their shareholders and potential investors not to pull their money out of a luxury industry during a recession. <a href="http://www.npr.org/templates/story/story.php?storyId=94884967" title="In Tough Economic Times, Video Games Console - National Public Radio">Parallels were drawn</a> between the role of film during the great depression and the role games could play during this recession.<br /><br />The <a href="http://www.switched.com/2008/03/14/video-game-sales-up-despite-struggling-economy/" title="Switched: Video Game Sales Up Despite Struggling Economy">predictions were proved true</a> time and again throughout 2008 as hit game after hit game kept the monthly sales figures high. Towards the end of 2008 the analysts went over their numbers again and wondered out loud if video games <a href="http://www.1up.com/do/newsStory?cId=3172306" title="1up: NPD Group Suggests Recession is Hurting Games Growth">had really been recession-proof at all</a>. It turned out that while the business of video games was growing it wasn't growing as fast as it would be had it not been for slimmer wallets worldwide.<br /><br />"Duh," was the overwhelming response to this revelation.<br /><br />In the wake of the NPD group's July report on console gaming earlier this month a slew of reports appeared on the Internet as well as <a href="http://online.wsj.com/article/BT-CO-20090716-718387.html#articleTabs%3Darticle" title="U.S. Videogame Sales Fall For Fourth Month In Row">in the Wall Street Journal</a>. 1up, a great one-stop source for all things NPD, <a href="http://www.1up.com/do/newsStory?cId=3175198" title="NPD Fallout: Game Sales See Largest Drop in Nine Years - 1up">reported</a> that game sales in June saw the largest year-over-year drop in 9 years.  The article that got me on the scent was by Tara Foulkrod at The Examiner entitled, <a href="http://www.examiner.com/x-18047-Tucson-Video-Game-Examiner~y2009m7d22-Economy-Hits-the-Video-Game-Market" title="Examiner: Economy hits video game market">Economy hits video game market</a>.<br /><br />Most of the articles on this topic quote the conclusions drawn by Anita Frazier (one of the analysts of the entertainment market for the NPD group): ": Neither. The recession is not affecting the video game industry proportionally any more than it did from the outset. Recent game releases are above average quality (though I agree, none of them deserve a 90% or higher average score) but aren't as good as the AAA releases from last year. I also don't think that this year's big name releases appeal to as wide an audience as say, Grand Theft Auto, Mario Kart, Super Smash Bros. Brawl, and Metal Gear Solid did.<br /><br /><strong>EDIT</strong>: <em>Just found an article via reddit <a href="http://news.idg.no/cw/art.cfm?id=BDA06A48-1A64-67EA-E4B6A1FDB9EE0413" title="Four Ubisoft games delayed until 2010">which says</a> that four Ubisoft titles, Splinter Cell: Conviction, Red Steel 2, I am Alive, and Ghost Recon, have been pushed back to 2010. With BioShock 2, Singularity and Bayonetta all pushed back to 2010 it looks to be a long winter for the console stats. Perhaps the stuff that actually looks really good that's still slated for this year like Modern Warfare 2, Dragon Age: Origins, and Left 4 Dead 2 will bolster the numbers enough to keep the doom prophesying minimal. It would seem that only a runaway success on the Wii will impact sales significantly enough for that, though. New Super Mario Bros. Wii, anyone?</em></div>]]></content:encoded>
			<wfw:commentRss>http://hellforge.gameriot.com/blogs/Demigod/Recession-finally-catching-up-or-do-the-new-games-just-suck/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The forgotten land of Zeliard</title>
		<link>http://limitbreak.gameriot.com/blogs/Demigod/The-forgotten-land-of-Zeliard</link>
		<comments>http://limitbreak.gameriot.com/blogs/Demigod/The-forgotten-land-of-Zeliard#comments</comments>
		<pubDate>Sat, 18 Jul 2009 02:58:33 +0000</pubDate>
		<dc:creator>The Extremist</dc:creator>
				<category><![CDATA[Extreme Opinion]]></category>

		<guid isPermaLink="false">http://limitbreak.gameriot.com/blogs/Demigod/The-forgotten-land-of-Zeliard</guid>
		<description><![CDATA[<div style="text-align:center;"><img title="Zeliard title screen" src="http://gza.gameriot.com/content/images/view_344947_1_1247879978.jpg" alt="Zeliard title screen" width="590" height="443" /></div><br /><div style="text-align:justify;">The year is 1992 and we're visiting my mom's childhood friend. In truth, I noticed the PC in the back room the second we entered. It always took me hours to work up the courage to ask anyone hosting my parents whether I could play on their computer. Luckily these folks knew me and sent me on my merry way as soon as the greetings were over. This PC was much better than the old 8088 XT I had at home - it had a colour screen. For a moment I regretted not bringing my own game disks along. I had at least two games that required colour to even run.<br /><br />The owner of the computer showed me one or two other games before firing up Zeliard. The intro was impressive, I'd never experienced a scene set in a game like that before. Most games I had told the backstory in a minute or less with some scrolling text, if at all.</div><br /><div style="text-align:center;"><img title="Zeliard montage" src="http://gza.gameriot.com/content/images/view_344947_1_1247882721.jpg" alt="Zeliard montage" width="590" height="368" /></div><br /><div style="text-align:justify;">By the time he had shown me how to get some start-up gold from the king, buy a rudimentary shield and slice open my first giant frog I was hooked. I wouldn't be able to play the game again until 1994 when I discovered that a friend of the brother of a friend also had the game. This time I didn't let it slip through my fingers - I got him to tell me the name of the game I had played 2 years before and I made sure I got my own copy.<br /><br />To put things in perspective, games like Myst and Iron Helix were already released by this stage. It was the action platforming mechanic that hooked me, but it was the stories that kept me coming back.<br /><br />In essence, Zeliard is a side-scrolling action game with fairly mild RPG mechanics. Your character doesn't have stats (other than his health bar) that can be improved. Leveling up increased your health and the amount of times you could cast the spells you had unlocked. Monsters only dropped one type of item: the Alma. Almas had to be collected and exchanged in town for gold, which you could exchange for better equipment and consumables. Not every town had the same Alma/Gold exchange rate, though.<br /><br />And then there were the stories within the story. As you ran through town you could speak to the denizens which may or may not have something meaningful to add to your quest.</div><br /><div style="text-align:center;"><img title="NPC interaction in Zeliard" src="http://gza.gameriot.com/content/images/view_344947_1_1247883562.jpg" alt="NPC interaction in Zeliard" width="590" height="369" /></div><br /><div style="text-align:justify;">Relatively early in the game you are informed that Jashiin had Percel, the creator of the Ruzeria Shoes, murdered in order to steal the shoes from him. These shoes prevented the wearer from slipping on the floors of the ice caverns in the dungeon. In speaking to the townsfolk I came across Percel's widow and she made it quite clear that she didn't appreciate my presence in town. If it weren't for me then the Spirit would not have used her Percel to make the shoes which led to his inevitable death, seemed to be her line of reasoning. When you reclaim the shoes and speak to the grief-stricken widow  again she apologises and extends her gratitude for honouring her husband's memory.<br /><br />Of course it's nothing on the quality of narrative we've come to expect from good computer/console-based RPGs nowadays and neither was it the best example of in-game story-telling at the time. What it was was my gateway drug. After Zeliard I needed a decent story in my games before I would even consider buying it.</div><br />]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;"><img title="Zeliard title screen" src="http://gza.gameriot.com/content/images/view_344947_1_1247879978.jpg" alt="Zeliard title screen" width="590" height="443" /></div><br /><div style="text-align:justify;">The year is 1992 and we're visiting my mom's childhood friend. In truth, I noticed the PC in the back room the second we entered. It always took me hours to work up the courage to ask anyone hosting my parents whether I could play on their computer. Luckily these folks knew me and sent me on my merry way as soon as the greetings were over. This PC was much better than the old 8088 XT I had at home - it had a colour screen. For a moment I regretted not bringing my own game disks along. I had at least two games that required colour to even run.<br /><br />The owner of the computer showed me one or two other games before firing up Zeliard. The intro was impressive, I'd never experienced a scene set in a game like that before. Most games I had told the backstory in a minute or less with some scrolling text, if at all.</div><br /><div style="text-align:center;"><img title="Zeliard montage" src="http://gza.gameriot.com/content/images/view_344947_1_1247882721.jpg" alt="Zeliard montage" width="590" height="368" /></div><br /><div style="text-align:justify;">By the time he had shown me how to get some start-up gold from the king, buy a rudimentary shield and slice open my first giant frog I was hooked. I wouldn't be able to play the game again until 1994 when I discovered that a friend of the brother of a friend also had the game. This time I didn't let it slip through my fingers - I got him to tell me the name of the game I had played 2 years before and I made sure I got my own copy.<br /><br />To put things in perspective, games like Myst and Iron Helix were already released by this stage. It was the action platforming mechanic that hooked me, but it was the stories that kept me coming back.<br /><br />In essence, Zeliard is a side-scrolling action game with fairly mild RPG mechanics. Your character doesn't have stats (other than his health bar) that can be improved. Leveling up increased your health and the amount of times you could cast the spells you had unlocked. Monsters only dropped one type of item: the Alma. Almas had to be collected and exchanged in town for gold, which you could exchange for better equipment and consumables. Not every town had the same Alma/Gold exchange rate, though.<br /><br />And then there were the stories within the story. As you ran through town you could speak to the denizens which may or may not have something meaningful to add to your quest.</div><br /><div style="text-align:center;"><img title="NPC interaction in Zeliard" src="http://gza.gameriot.com/content/images/view_344947_1_1247883562.jpg" alt="NPC interaction in Zeliard" width="590" height="369" /></div><br /><div style="text-align:justify;">Relatively early in the game you are informed that Jashiin had Percel, the creator of the Ruzeria Shoes, murdered in order to steal the shoes from him. These shoes prevented the wearer from slipping on the floors of the ice caverns in the dungeon. In speaking to the townsfolk I came across Percel's widow and she made it quite clear that she didn't appreciate my presence in town. If it weren't for me then the Spirit would not have used her Percel to make the shoes which led to his inevitable death, seemed to be her line of reasoning. When you reclaim the shoes and speak to the grief-stricken widow  again she apologises and extends her gratitude for honouring her husband's memory.<br /><br />Of course it's nothing on the quality of narrative we've come to expect from good computer/console-based RPGs nowadays and neither was it the best example of in-game story-telling at the time. What it was was my gateway drug. After Zeliard I needed a decent story in my games before I would even consider buying it.</div><br />]]></content:encoded>
			<wfw:commentRss>http://limitbreak.gameriot.com/blogs/Demigod/The-forgotten-land-of-Zeliard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RickRoll&#8217;D! Scribblenauts memes it up</title>
		<link>http://hellforge.gameriot.com/blogs/Demigod/RickRollD-Scribblenauts-memes-it-up</link>
		<comments>http://hellforge.gameriot.com/blogs/Demigod/RickRollD-Scribblenauts-memes-it-up#comments</comments>
		<pubDate>Thu, 16 Jul 2009 09:41:36 +0000</pubDate>
		<dc:creator>The Extremist</dc:creator>
				<category><![CDATA[Extreme Opinion]]></category>

		<guid isPermaLink="false">http://hellforge.gameriot.com/blogs/Demigod/RickRollD-Scribblenauts-memes-it-up</guid>
		<description><![CDATA[<div style="text-align:center;"><img title="Time travelling to acquire a dinosaur with which to kill a bunch of robot zombies. Is this the best game of all time?" src="http://gza.gameriot.com/content/images/view_344947_1_1247736181.jpg" alt="Time travelling to acquire a dinosaur with which to kill a bunch of robot zombies. Is this the best game of all time?" width="590" height="332" /></div><br /><div style="text-align:justify;">Believe it! Links or it didn't happen, I hear you exclaim?<br /><br />This is according to <a href="http://www.lazygamer.co.za/nintendo-ds/words-that-are-and-arent-in-scribblenauts" title="LazyGamer.co.za: Scribblenauts gets RickRoll'D (Word that are, and aren't in Scribblenauts)">LazyGamer</a>, a group of fellow South African gaming bloggers, who got their information from <a href="http://www.wiinintendo.net/2009/07/10/scribblenauts-words-that-are-and-are-not-in-the-game/" title="WiiNintendo.net: Scribblenauts – Words that ARE and ARE NOT in the game">WiiNintendo.net</a> which credits what is widely accepted as the <a href="http://www.facebook.com/notes.php?id=110474550743" title="ONM's Facebook Notes: Scribblenauts - The List!">original source of the list</a> (ah Internet and digital age, how you've sucked the fun out of "<a href="http://en.wikipedia.org/wiki/Broken_telephone" title="Chinese, or Arab whispers seems a little racist, no?">broken telephone</a>"). Apparently you can type <em>RICKROLL </em>into Scribblenauts which will cause a reasonable facsimile of Rick Astley to be spawned in the level. He even does a little dance.<br /><br />A video by GamesRadar confirms Astley's appearance (skip to about 1:10) as well as that of many other memes. His use isn't immediately apparent, but over 20 million RickRoll'D must be somewhere around the magnitude of the Power of Grayskull.</div><br /><div style="text-align:center;"><object height="300" width="325" data="http://www.gamesradar.com/video/ext/v-20090710113116812033" type="application/x-shockwave-flash"><param name="wmode" value="window" /><param name="allowFullScreen" value="false" /><param name="src" value="http://www.gamesradar.com/video/ext/v-20090710113116812033" /><param name="allowfullscreen" value="false" /></object></div><br /><div style="text-align:justify;">Just imagine the endless meme-chains!<br /><br />You summon, not an ordinary cheeseburger, but I Can Haz Cheezburger. Unfortunately In Soviet Russia Cheezburger Can Haz YOU when you copulate with geese in the event of an emergency because you do what you want coz a pirate is free yar har deedle-dee-dee. Then, after creating Your Mom like such as in South Africa, and the Iraq, everywhere like, such as This is Sparta! Just please leave Britney alone. If you don't, All Your Base Are Belong To Us when Chuck Norris round-house kicks you after he started making trouble in my neighborhood, I got in one little fight and Your Mom got scared, she said, "You're movin' with your auntie and uncle in Bel Air."<br /><br />For once <a href="http://www.youtube.com/watch?v=oHg5SJYRHA0" title="It's not a RickRoll, honest!">this link</a> is completely relevant to the topic at hand.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;"><img title="Time travelling to acquire a dinosaur with which to kill a bunch of robot zombies. Is this the best game of all time?" src="http://gza.gameriot.com/content/images/view_344947_1_1247736181.jpg" alt="Time travelling to acquire a dinosaur with which to kill a bunch of robot zombies. Is this the best game of all time?" width="590" height="332" /></div><br /><div style="text-align:justify;">Believe it! Links or it didn't happen, I hear you exclaim?<br /><br />This is according to <a href="http://www.lazygamer.co.za/nintendo-ds/words-that-are-and-arent-in-scribblenauts" title="LazyGamer.co.za: Scribblenauts gets RickRoll'D (Word that are, and aren't in Scribblenauts)">LazyGamer</a>, a group of fellow South African gaming bloggers, who got their information from <a href="http://www.wiinintendo.net/2009/07/10/scribblenauts-words-that-are-and-are-not-in-the-game/" title="WiiNintendo.net: Scribblenauts – Words that ARE and ARE NOT in the game">WiiNintendo.net</a> which credits what is widely accepted as the <a href="http://www.facebook.com/notes.php?id=110474550743" title="ONM's Facebook Notes: Scribblenauts - The List!">original source of the list</a> (ah Internet and digital age, how you've sucked the fun out of "<a href="http://en.wikipedia.org/wiki/Broken_telephone" title="Chinese, or Arab whispers seems a little racist, no?">broken telephone</a>"). Apparently you can type <em>RICKROLL </em>into Scribblenauts which will cause a reasonable facsimile of Rick Astley to be spawned in the level. He even does a little dance.<br /><br />A video by GamesRadar confirms Astley's appearance (skip to about 1:10) as well as that of many other memes. His use isn't immediately apparent, but over 20 million RickRoll'D must be somewhere around the magnitude of the Power of Grayskull.</div><br /><div style="text-align:center;"><object height="300" width="325" data="http://www.gamesradar.com/video/ext/v-20090710113116812033" type="application/x-shockwave-flash"><param name="wmode" value="window" /><param name="allowFullScreen" value="false" /><param name="src" value="http://www.gamesradar.com/video/ext/v-20090710113116812033" /><param name="allowfullscreen" value="false" /></object></div><br /><div style="text-align:justify;">Just imagine the endless meme-chains!<br /><br />You summon, not an ordinary cheeseburger, but I Can Haz Cheezburger. Unfortunately In Soviet Russia Cheezburger Can Haz YOU when you copulate with geese in the event of an emergency because you do what you want coz a pirate is free yar har deedle-dee-dee. Then, after creating Your Mom like such as in South Africa, and the Iraq, everywhere like, such as This is Sparta! Just please leave Britney alone. If you don't, All Your Base Are Belong To Us when Chuck Norris round-house kicks you after he started making trouble in my neighborhood, I got in one little fight and Your Mom got scared, she said, "You're movin' with your auntie and uncle in Bel Air."<br /><br />For once <a href="http://www.youtube.com/watch?v=oHg5SJYRHA0" title="It's not a RickRoll, honest!">this link</a> is completely relevant to the topic at hand.</div>]]></content:encoded>
			<wfw:commentRss>http://hellforge.gameriot.com/blogs/Demigod/RickRollD-Scribblenauts-memes-it-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
