What does Eugène Terre’Blanche’s murder mean for South Africans?

A(nother) man was murdered in South Africa today. This one happened to be on a farm, and happened to be white. If the latest (2009) statistics on farm attacks from the SA government are to be believed, we’re looking at 165 attacks per year with an increasing trend.

But what seemed to have made all the difference in this case is that the man murdered was Eugène Terre’Blanche.

White South Africans in particular may find themselves paralyzed, or worse, making wild generalised statements out of fear. Not because they share ET’s far-right wing ideologies, but because of a conflation of unfortunate events.

Our local court jester, Julius Sello Malema, led a gathering in the singing of Idubula Ibhunu (“Shoot the Boer”) at the University of Johannesburg on 9 March 2010 (source, accessed on 4 April 2010). This led to a backlash throughout the month that eventually saw the song as being declared hate speech, but had the ruling party (the African National Congress) respond by appealing the decision. Naturally, many white South Africans saw this as the government supporting the hatred of whites (and minorities in general) Malema seems to be preaching, rather than seeing it as them attempting to defend their right to sing any song they pleased, anywhere they liked.

The South African constitution doesn’t allow that amount of freedom of speech, however (from my limited knowledge of consititional law). You (whether black or white) aren’t allowed to sing a song with the lyrics “Shoot/kill the Boer” anymore than you’re allowed to sing  a song with the hypothetical lyrics “Burn the Black” or “Run over the Indian with an 18-wheeler.”

So because we let our government and our government’s sock puppets keep us in racially charged fear we might be tempted to see this attack for more than it is.

All indications currently point to a wage dispute. Both News24 and The Post have reported that the SAPS have stated that their current theory for motive is that ET didn’t pay his murderers for work they did for him. It is most likely that it had nothing to do with the infernal song that is at the foremost part of our collective psyche. It is even highly possible that the murder had nothing to do with Terre’blanche’s prior sins.

Occam’s razor pointing to the likelihood of a more conventional money-based motive rather than a racial one shouldn’t be that comforting, though. At the risk of being overly speculative I think this is a unique opportunity to get depressingly analytical about the state of the nation.

Hundreds of farm attacks occur every year and yet there’s rarely as quick and definitive a response as has been to ET’s. Within hours two young men were arrested and charged with his murder. Most farmers that are attacked like this don’t have the privelege of such swift justice. It’s ridiculous how differently you’re treated by the police when you have a known face, or when the media is watching a case. It’s unacceptable, in fact.

Let’s say the murder was financially motivated. More specifically, revenge for money not received because with the employer dead the employees obviously won’t be able to get their pay. How much could Terre’blanche have owed them? Let’s overestimate and say just shy of R10 000 each. That’s well above the average monthly wage for a skilled worker. It’s likely that these two young men were labourers and not skilled workers (reducing that estimate to R3000 each) but we don’t know that for sure yet.

R20k… Is that what a life is worth?

Maybe that’s too utilitarian a view. Maybe this was about the principle of the thing and not just the money. One man promised two young men compensation for work and then didn’t hold up his side of the bargain. Revenge for broken trust, not just unpaid wages. Not impossible, but completely unlikely.

“The only people who need to have firearms are the law enforcers”

Gun control: It works!

The experts agree on gun control

I’ve had the pleasure of meeting Bheki Cele and heard him speak informally about the state of crime in South Africa. I don’t know how much of the conversations in private meetings like that are appropriate to disclose, but suffice it to say the man’s impromptu speech gave me hope for this country.

There seem to be a number of issues where the commissioner and I don’t see eye-to-eye, however. There was his emotional reaction to seeing a small replica of “Die Prinsevlag” on a woman’s desk, and then there’s todays news where he’s quoted as saying that only law enforcers should need guns. This is one of the advertisement taglines of Beeld today as well, probably because it’s a topic that’s close to home for the majority of the Afrikaans demographic who are a bit like Texans when it comes to issues of gun control.

Now there’s a good chance that what Cele said is being taken horribly out of context (by me and the media), but considering the ANC’s history with gun control matters, I think it’s fair to assume that it was meant as we interpret it. It also makes sense for governments to not want their civillians armed, or otherwise capable of defending themselves, because it means they can bully or strongarm them into doing whatever they want.

I think it’s important for me to state at this point that I think our current firearm legislation is good. The focus of the law is on preserving the sanctity of life. That is why you aren’t allowed to shoot a fleeing perpetrator, or fire upon people for trespassing on your property. You may only attempt to kill someone who is threatening your, or someone else’s life. That’s a good principle, if practically a little insensible. Generally by the time a robbery gets to the point where someone’s life is threatened it’s almost too late to do something about it (and live).

Our current legislation requires people to prove that they are competent enough to own a firearm. You need to pass an easy test and learn something about the law and firearms you’re applying for in the process. You’re legally allowed a combination of four firearms (neatly outlined at GunFactsSA), none of which may be automatic (unless you are a collector). That is cause for some concern, but for the average citizen that wants to protect themselves, a semi-automatic handgun or pump-action shotgun are good enough.

That said, the statements/threats of disarmament made by the people in government that seem to get to make unilateral decisions about these things, are troubling. They seem to be generally discontent with the level of protection the current law offers us.

If only the law enforcers and military have guns, how will the citizens protect themselves from a corrupt government? The truth is that governments are afraid of their citizens rising up when they’ve had enough, so they want to make sure their citizens have as little power to affect such change as possible. The fact is that despite our modern ‘civilised’ age might still makes right. If a government decides to oppress a people, or decides to wipe them off the planet, kick them out the coutry, or blame them for all their woes then their ability to execute that decision is proportional to the ability those citizens have to protect themselves.

In the words of V (from the film, probably not from the book): “People should not be afraid of their governments. Governments should be afraid of their people.”

Or from a less fictional source: “The [balance of power] would be preserved were all the world destitute of arms, for all would be alike; but since some will not others dare not lay them aside. And while a single nation refuses to lay them down, it is proper that all should keep them up. Horrid mischief would ensue were one half the world deprived of the use of them; for while avarice and ambition have a place in the heart of man, the weak will become a prey to the strong.” –Anonymous: Attributed to Thomas Paine, Thoughts on Defensive War, July, 1775 [source]

While Paine was referring to war on the scale of nation against nation, I believe the philosophy can, and must be applied on a smaller scale.

When it comes to gun control, I’m with Chris Rock.

A lament for the PC FPS

Two of the most influential first-person shooters in gaming history.

‘Twas a great day in gaming
When the godfathers of gib
John Carmack and Romero did hack and ad-lib.
For they gave unto PCs +mlook in Quake
and changed forever the gaming landscape.

For many a moon all had their voice:
Consoles had Mario, Sonic, and Final Fantasy IV.
If strategy and shooter were your poison of choice
what better control than mouse and keyboard?

But alas! Alak!
This Golden Age of understanding was never to last
For consoles were simply uncontent with their lot.
What started as a strategy, became action game
And but one announcement later, Halo: Combat Evolved.

“lol consoletards need aimhacks built in,”
at Microsoft’s Halo did the 1337 cadre jibe
and of the graceless, unwieldy, Xbox controller
there was much diatribe.
“It’s clumsy and all-thumbs lol,”
did the Half-Life players joke
“We’ll pwn u n00bs, aimhack and all.”

Yes, yes, I know this is technically an expression of Half-Life 2 against Halo, but it was the most appropriate image I could find.

For many a year the game journos did implore
That consoles were now suitable for ‘the core’
So many Xboxes and PS2s were bought,
But gaze upon what you have wrought:

Bonus points if you know where this is from.
More bonus points if you can figure out what's going on here.

Interfaces designed for controllers, mice are ignored,
Settings dumbed down for those easily bored
Server browsers, LAN games, fine-grained control
Chained to the altar of the conquering Console
“It’s better this way,” the new high priests assure.
“Developer consoles are a disease we must cure,
You don’t need mods or LAN or any such part,”
And with a grin and a jerk they stab at the heart.

The PC First-Person Shooter is dead. Long live the Console Shooter.

Elevating games to an art: Publishers, stand up for your medium!

Fallujah Burns by joshua090909 via DeviantArt

In his latest video entitled “Something Worth Fighting For: Video Games and Controversy,” Daniel Floyd touches on something profound. He goes beyond all the “murder simulator,” Hot Coffee, Modern Warfare 2 in DC, and Mass Effect “sex simulator” scandals and challenges everyone in the gaming industry to defend those projects that stand poised to push the medium from “making toys” to an artform at the cost causing discomfort and offence.

The game at the heart of his lecture/talk/presentation is Six Days in Fallujah, which we  discussed at some length before when Konami pulled out of the game earlier this year.

Rather than providing a synopsis of an 8 minute video, I would just like to highlight a quote from James Portnow (previously from Activision, now running his own studio called Divide By Zero) as delivered by Floyd:

This will take real courage from within our industry. It will take the bravery to face critique and the fortitude to weather outcry. It will ask that we expose ourselves to short-term financial risk and that we don’t back down from early losses, firm in the knowledge that we are doing right. We will have to be steadfast under the scrutiny of the world and resolute when we’re asked to justify ourselves in the court of public opinion.

It will ask that, for the moment, we give up ease. But if we can do this, we can do good, real good with our medium.

If we do this we can expand the industry and bring whole new genres within the purview of games. If we do this we can turn a greater profit while providing more meaningful experiences and reach audiences hitherto unthinkable. If we do this we can perhaps elevate some small portion of our labour to an art. But if we do this we will no longer be able to pretend as if what we do doesn’t matter. If we do this we can never go back to the way it was before.

I posted this here because I wanted to discuss that quote but YouTube’s commenting system sucks, and I’d  much rather discuss it with Hellforge than with YouTube.

As someone who draws pictures is differentiated from artist, as an average novelist is to an author that creates literature; shall there be games that blur the line between entertainment and art as opposed to games that exist for entertainment alone? Is it possible? Is it worth it?

Some justice for Bernadine Kruger

Bernadine Kruger

Bernadine Kruger

Last week (Thursday, 10 September 2009) Percyval Matji was found guilty of the murder of Bernadine Kruger. Today, a week later he was sentenced to 12 years in prison

For those who don’t know what this is about, Percyval Matji had driven into the back of Bernadine’s scooter while she was on her way to school in Garsfontein. When she fell the taxi drove over her and she was killed.

This case has been plagued with accusations of incompetence as the police on the scene let Matji leave without taking him into custody. Fortunately nothing came of the slip up and Matji was arrested when the murder charges were brought against him. Of course, then the judge posted a R1000 bail on the condition that Matji disclosed the full details of his other address in Mpumalanga and reported to the police station every day. Patterson increased the bail to R5000 when the prosecution protested that the convicted murderer needed to be placed in custody

Finally, in what is probably the fastest conviction I’ve seen, Matji was convicted of murder and sentenced to 12 years in prison. When Magistrate Edmund Patterson handed down judgment he was quoted as saying, “It was not a mistake. It was not negligence.” In context he was saying that Matji’s actions were deliberate – an obvious  pre-requisite for a murder conviction. On top of the prison sentence Matji was declared unfit to own a firearm and his license and permit to drive were revoked.

Percyval Matji

Percyval Matji

No justice, no sentence will bring Bernadine back, but I for one hope that this ruling sends out a strong message to taxi drivers everywhere.

You can’t endanger the lives of other road users or the lives of your passengers and get away with it.

With the introduction of competing services in Johannesburg like BRT you no longer hold a monopoly over affordable transportation. You now have to treat your customers like customers and not cattle if you want to keep them.

If you endanger the lives of the people that share the road with you there will be hell to pay. If you continue to treat your customers like dirt, or endanger their lives then you will be minus your livelihood.

Creative implementation of DRM in Batman: Arkham Asylum is still SecuROM

Batman Arkham Asylum Wallpaper (scaled to 590x387) by ~HannesKinnunen

Once more the Blagonets is abuzz with inaccurate pro-DRM sentiment. This time it’s not due to false reports that pirates were somehow responsible for bringing a game’s servers to its knees (here’s the real story), but rather an incorrect understanding (and incomplete reporting) of a developer’s copy protection measures.

If you haven’t heard about Eidos’ “innovative” copy protection yet, basically pirates have found that Batman’s Glide ability is deactivated at a critical point in the game and instead of gliding to safety he jumps right into a cloud of poisonous gas. Upon requesting technical support for the “bug” a pirate was given the following response:

Please note the very specific version of the game he’s referring to. If you’re planning on buying the game digitally (Steam, Direct2Drive) then it will make use of PA (SecuROM online activation). To be safe I’d wait for the third party guys that evaluate these things (whom I won’t link to here for safety’s sake) to vet the DRM when the PC disc/retail version goes on sale.

If the retail version really just uses a disc check and doesn’t require online activation I might consider playing (and hence buyng) it. There’s still the small matter of SecuROM’s malware-like behaviour that I’d have to get over, though.

Everything you can do I can do better: Charting in OpenOffice.org Calc vs. MS Excel

For the most part OpenOffice.org does what an office suite needs to do and thus far it has served me well. Recently however, I came across two features that affected me as an average user of spreadsheet applications.

Firstly, I wanted to draw a chart of data that wasn’t located in contiguous regions of the spreadsheet. That is, the cells weren’t next to one another. Step one: Create a blank chart. Step two: Right click in the chart and select “Data Ranges.” So far, Excel and Calc work exactly the same.

OpenOffice.org Calc Data Range selection dialog for charts

OpenOffice.org Calc Data Range selection dialog for charts

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Recession finally catching up or do the new games just suck?

Graph of top-10 game sales every month for 2008 and 2009.

For awhile we were told video games were recession-proof. Some gamers held this up as a kind of trophy. This was good for the executives who were trying to convince their shareholders and potential investors not to pull their money out of a luxury industry during a recession. Parallels were drawn between the role of film during the great depression and the role games could play during this recession.

The predictions were proved true time and again throughout 2008 as hit game after hit game kept the monthly sales figures high. Towards the end of 2008 the analysts went over their numbers again and wondered out loud if video games had really been recession-proof at all. It turned out that while the business of video games was growing it wasn’t growing as fast as it would be had it not been for slimmer wallets worldwide.

“Duh,” was the overwhelming response to this revelation.

In the wake of the NPD group’s July report on console gaming earlier this month a slew of reports appeared on the Internet as well as in the Wall Street Journal. 1up, a great one-stop source for all things NPD, reported that game sales in June saw the largest year-over-year drop in 9 years. The article that got me on the scent was by Tara Foulkrod at The Examiner entitled, Economy hits video game market.

Most of the articles on this topic quote the conclusions drawn by Anita Frazier (one of the analysts of the entertainment market for the NPD group): “: Neither. The recession is not affecting the video game industry proportionally any more than it did from the outset. Recent game releases are above average quality (though I agree, none of them deserve a 90% or higher average score) but aren’t as good as the AAA releases from last year. I also don’t think that this year’s big name releases appeal to as wide an audience as say, Grand Theft Auto, Mario Kart, Super Smash Bros. Brawl, and Metal Gear Solid did.

EDIT: Just found an article via reddit which says that four Ubisoft titles, Splinter Cell: Conviction, Red Steel 2, I am Alive, and Ghost Recon, have been pushed back to 2010. With BioShock 2, Singularity and Bayonetta all pushed back to 2010 it looks to be a long winter for the console stats. Perhaps the stuff that actually looks really good that’s still slated for this year like Modern Warfare 2, Dragon Age: Origins, and Left 4 Dead 2 will bolster the numbers enough to keep the doom prophesying minimal. It would seem that only a runaway success on the Wii will impact sales significantly enough for that, though. New Super Mario Bros. Wii, anyone?

The forgotten land of Zeliard

Zeliard title screen

The year is 1992 and we’re visiting my mom’s childhood friend. In truth, I noticed the PC in the back room the second we entered. It always took me hours to work up the courage to ask anyone hosting my parents whether I could play on their computer. Luckily these folks knew me and sent me on my merry way as soon as the greetings were over. This PC was much better than the old 8088 XT I had at home – it had a colour screen. For a moment I regretted not bringing my own game disks along. I had at least two games that required colour to even run.

The owner of the computer showed me one or two other games before firing up Zeliard. The intro was impressive, I’d never experienced a scene set in a game like that before. Most games I had told the backstory in a minute or less with some scrolling text, if at all.

Zeliard montage

By the time he had shown me how to get some start-up gold from the king, buy a rudimentary shield and slice open my first giant frog I was hooked. I wouldn’t be able to play the game again until 1994 when I discovered that a friend of the brother of a friend also had the game. This time I didn’t let it slip through my fingers – I got him to tell me the name of the game I had played 2 years before and I made sure I got my own copy.

To put things in perspective, games like Myst and Iron Helix were already released by this stage. It was the action platforming mechanic that hooked me, but it was the stories that kept me coming back.

In essence, Zeliard is a side-scrolling action game with fairly mild RPG mechanics. Your character doesn’t have stats (other than his health bar) that can be improved. Leveling up increased your health and the amount of times you could cast the spells you had unlocked. Monsters only dropped one type of item: the Alma. Almas had to be collected and exchanged in town for gold, which you could exchange for better equipment and consumables. Not every town had the same Alma/Gold exchange rate, though.

And then there were the stories within the story. As you ran through town you could speak to the denizens which may or may not have something meaningful to add to your quest.

NPC interaction in Zeliard

Relatively early in the game you are informed that Jashiin had Percel, the creator of the Ruzeria Shoes, murdered in order to steal the shoes from him. These shoes prevented the wearer from slipping on the floors of the ice caverns in the dungeon. In speaking to the townsfolk I came across Percel’s widow and she made it quite clear that she didn’t appreciate my presence in town. If it weren’t for me then the Spirit would not have used her Percel to make the shoes which led to his inevitable death, seemed to be her line of reasoning. When you reclaim the shoes and speak to the grief-stricken widow  again she apologises and extends her gratitude for honouring her husband’s memory.

Of course it’s nothing on the quality of narrative we’ve come to expect from good computer/console-based RPGs nowadays and neither was it the best example of in-game story-telling at the time. What it was was my gateway drug. After Zeliard I needed a decent story in my games before I would even consider buying it.